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MULTI TURN POTS

Discussion in 'SimTools compatible interfaces' started by terry wells, Jan 1, 2015.

  1. terry wells

    terry wells Active Member

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    Will a 10 turn pot give you the same reading as a single turn pot using SMC3 utils? If so are they connected the same way? If I were to use a continuous turn pot (360 degree, hall), would that give me the same results as a single turn pot? I need to figure out which to use for a winch motor . At this time I get no reading using the 10 turn pot but it will work with a single turn or a three turn pot. I have tried (three) different 10 turn pot's.

    Terry Wells
  2. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    hi!
    multiturn is better if you use gears to use the full range of rotation. If direct drive, it will be worse.
    Personnaly, i prefer simplier system (without gears) than more complex systems ;-)

    Watch out: multiturn pots are often "wired" pots: this design are sometimes said as giving discontinuous values

    these reference is precision wirewound pot:
    http://www.precisionsales.com/potentiometers/multiturn/MW22B-wirewound.htm
  3. terry wells

    terry wells Active Member

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    thank you for the info. I am using gear clusters so will a 10 turn pot work with SMC3 utils? (can it be adjusted).
    terry.
  4. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    yes it will should still read 0 when on min and max when turned all the way, I have used them before on Jrk builds , cant see why an Ard should have any issues with them, actually they will provide a finer resolution to the motion , what I have found in the past with Jrks.
    • Agree Agree x 2
  5. terry wells

    terry wells Active Member

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    OK, now I know that a 10 turn pot should work with SMC3. The three "Cheap $5" pots that I have now will NOT work. are they connected the same, ie neg #1, pos. #3 and the wiper to #2? Can you recommend one that will work. I have a call in for the MW22B that Racingmat referred me to for the price.

    Thank You
    Terry
  6. terry wells

    terry wells Active Member

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    I ordered 2/ 10 turn,10 K pots of good quality and they work very well, as they should, however I seem to be having a problem with the travel range on my actuator levers, they will not go to the max or min range when running the FSX game. Also when I check them using SMC3 utils in sine wave position, they do the same thing. Any ideas why??
  7. RufusDufus

    RufusDufus Well-Known Member

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    I'm not entirely sure I understand what you mean, however...

    The SMC3 Utils sine wave test only drives the motors about 50% of maximum travel as can be seen on the chart. If you want to test to the limits you can select the manual mode and move the slider on the right of the chart to the position you want. Maximum is the top of the chart and minimum is the bottom of the chart.

    Note that the Arduino SMC3 code will attempt to prevent the motors moving beyond the minimum and maximum clip limits that you have set (the red horizontal lines on the chart).
  8. terry wells

    terry wells Active Member

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    It does work that way, when I manually move the slider, it does go to it's min and max BUT when in the game(FSX) it will not and I maxed all my settings in the game and profile??
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Can you post pictures of your FSX profile settings.
  10. terry wells

    terry wells Active Member

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    OK,

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  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  12. insanegr

    insanegr !N$@n€

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    @terry wells if you have one motor for pitch and one motor for roll your profile is correct but if you are using two motors for pitch and roll then you have to do what @noorbeast told you
  13. terry wells

    terry wells Active Member

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    I have one motor for pitch and one for roll!

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  14. insanegr

    insanegr !N$@n€

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    @terry wells if you put 100% instead of 70% in your profile do you have the desired motion?
  15. terry wells

    terry wells Active Member

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    Well here is what I did. I went into my tuning center and manually changed the force numbers in pitch and roll, they were 180 and -180, I changed them to 50 and -50 and all worked well. Both the pitch and roll went to it's min's and max's. Do you think the numbers are ok or do I need to change them somewhat?
    terry.
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    That is exactly what the tuning center is for, so if it feels right then you just about have it nailed and can work on some of the other forces. Just do them one by one until they feel right, then check together.
  17. terry wells

    terry wells Active Member

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    Thank you all for all your help, I will keep working with this until I get it "PERFECT". Thanks again

    Terry.
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I am doing the same thing with Prepar3D as @value1 provided new capabilities of extra 1, 2 and 3 in the latest plugin update, which greatly expands how it can be configured. I have pitch pretty well sorted and am playing with Extra 2.
  19. terry wells

    terry wells Active Member

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    Well, bad news for me, went to get onto my motion platform and the break was not set so I screw up the pot control on one motor. Question? when is the break set to "ON" so one knows when he can step onto or off of the platform??? and If I were using "Continuous Turn Pot's would I have had this problem with going to far?? Do continuous pot's come in 10k or so??

    Terry
  20. terry wells

    terry wells Active Member

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    The answer's to my question has been answered!!!
    Terry Out!