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electric winch based moving platform

Discussion in 'DIY Motion Simulator Projects' started by steveh2112, Feb 20, 2015.

  1. steveh2112

    steveh2112 Member

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    i've been thinking about making a super simple moving platform for a while. i have an idea for a design and wonder if anyone has tried?

    basically there is a frame, about 2.5 x 2.5 x 2.5m with 3 electric winches (hoists) mounted on the top rails in a triangular configuration, something like these:
    http://www.aliexpress.com/store/pro...eed-Mini-Electric-Hoist/708739_544885708.html

    the winches attach to the pilots seat so you can get about 3DOF i think, pitch, roll and Z

    the beauty of this idea is super simple to build and cheap. i'll draw a 3D pic if i have time but i'm sure you get the idea. one winch attached to the back of the seat near the head rest, and one attached just a bit wide of each foot.

    these hoists are mains power so no need for transformers and heavy gauge wiring, and come with up and down buttons for easy connection to an arduino board. i'd need to add some position feedback but i'm sure i can work that out.

    that winch is rated 200kg and 10m/min. passenger, plus chair plus electronics should be far less than 200kg so no problem there but the big problem is speed. i'm not flying A380's, i'm doing aerobatics so i need pitch and roll rates in the order of 100deg/sec or more, so that's about 1m/sec. since the winch is 10m/min (and most are, i've checked) i would need to gear that up by a factor of 6 (bigger drum?), which means i would need more power too i guess.

    anyhow, its something to think about, has anyone tried this idea?

    UPDATE, to increase speed, i could use a block and tackle type thing which is typically used to gear down for lifting heavy weights, but could just as easily be set to to gear up, something like this:
    [​IMG]
    http://s.hswstatic.com/gif/bt4.gif
    attach the winch to the 100lb block and the the 25lb end to the motion platform for a 4:1 gear up
  2. SeatTime

    SeatTime Well-Known Member

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    I have seen similar designs pop up for comment every now and then, none ever gets as far as building. IMO I think it will be difficult to keep in check the swinging/oscillations that will occur in the design, especially with the fast changes in inertia that you require. FYI 1 meter per second is super (almost dangerously) fast for a sim.
  3. steveh2112

    steveh2112 Member

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    thanks for the comment. if i get a 10m/min hoist and gear it up by 4 with the block and tackle thing, that gives me 40m/min = 0.66m/sec. i would use some counter weights to offset my weight so the fall rate would be less but the climb rate would be doable for a 1HP motor

    so i think you are right, 0.66m/sec is probably as much as i would want to go.

    i can see the out of control swinging/oscillations been a problem. i would need some kind of damping system to keep that under control.

    i guess the thing is, it would be easy to build a non motorizes small scale version to play with first, see how it behaves.
  4. Archie

    Archie Eternal tinkerer

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    I saw something similar to this on a DIY site years ago (name escapes me, but likely shut down now anyway but...) It didn't use a plugin system like Simtools, it's was simply built as a "fun ride" - "something to do" if you will.

    Not wanting to dampen your dream but the creator of that system abandoned the idea due to the pendulum effect.
    He found that going Left then right was fine, but to go left again put the system in a wild swing.
    It's same principal on a 4x4 vehicle. You can swerve fast to the left and then again quickly right and will likely not flip it, but attempt to correct back to the left and the car will more than likely flip over.

    I'll see if I can find the original post article on the web and post back here....
    • Informative Informative x 1
  5. bsft

    bsft

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    I could be wrong, but are you trying actually replicate true to life G forces? 1m per second would do that, and I hope you have a BIG insurance pack if you ever plan to take this public or even let anyone else ride it.
    Simulation is immersion and brain trick. Motion provides ques to the body in conjunction with screens or VR glasses. Simulation is for fun and not for training. despite a lot of simulators claiming training.
    You do not need that sort of speed, you need a good set up and good motion profile.
    If 6 professional go kart racers can play on my seat mover sim with about 250mm per second linear speed and find it realistic, then 1m per second is not needed.
    You are only going to hurt yourself and others.
    • Agree Agree x 4
  6. steveh2112

    steveh2112 Member

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    My Motion Simulator:
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    i've been thinking about it some more and i have a better idea for a simple 2DOF machine.

    basically its a 4x8ft plywood base with a tower in the middle, about 1m high, pretty study. on top of that is a ball hitch you would put on the back for your truck. the pilot's chair sits on that connected via a trailer hitch. so you get 3DOF from that for about $100

    the trick is to motorize it. i guess you could use 2 air cylinders, one pitch one roll (i don't care about yaw). i prefer motors to air power if possible but can't find a good low cost, bi directional motor, that can turn about 60deg/sec (i know aerobatic planes can roll more than 360deg/sec http://en.wikipedia.org/wiki/Zivko_Edge_540 but i think that's too much for a sim)

    maybe air power not a bad idea
    http://www.aliexpress.com/item/MAL-...Air-Cylinder-1-8-Port-Double/32230059322.html

    at least you can hide the compressor miles away and the air tank is like a battery, equalized the load.

    BTW, i think moving in Z is a waste of time. 1G is 9.81 m/s2 so to experience 1G for 1 sec you would need a 9.81m tall kit and a big motor
    Last edited: Feb 20, 2015
  7. SeatTime

    SeatTime Well-Known Member

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    Not knocking your ideas, but recommend you at least have a look at the many working sim designs available on this site (some made at quite a low cost). As bsft said, simulation is mostly a mind trick with real life accelerations and movement not really necessary (especially if you use VR).
    • Agree Agree x 1
  8. steveh2112

    steveh2112 Member

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    the reason i haven't build anything already is i'm waiting for the oculus rift thing. i did look at a few designs and some youtube vids but they all seemed a bit complex and expensive, i'll take another look
  9. bsft

    bsft

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    have you got a design or 2 sketched up? even a paper design can give us an idea of what you are wanting to do.
    @noorbeast can advise of increased feeling of motion with rift.
    Ive only used a rift and thats immersive enough as it is without motion
  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    There are a range of motion sim members here who now primarily use the Rift instead of a monitor and that will grow over time, as the Rift and motion sims are a natural fit. Hence there will be a range of views as to what is important to get the best out of the experience.

    Certainly my view and experiments with the Rift are focused on what Oculus calls 'presence', the illusion of 'being there'. Presence is less about gross motion and more about what I call the fidelity of motion. So my Rift motion profiles have less motion for any given car/track/plane combination than the ones I use for my 3D projector, but I spend far longer on the settings doing refinements around all the sources of motion cues, which in addition to the axis includes things like the effect of using a race harness as a source of motion cues.

    These are things that hard core motion sim users have known about and used for a long time, what I am experimenting around is how to refine them specifically for presence with the Rift. By that I mean that I am developing my sim from the point of view of being a giant haptic device rather than just a traditional motion sim.

    Equally important are all the other things that contribute to presence, with sound and vibration being at least as important as the motion cues themselves. It will also be less of an issue with the CV1 version of the Rift but tweaking the graphics is very important for the best experience with the DK2.
    • Agree Agree x 1
    • Informative Informative x 1
    Last edited: Feb 21, 2015