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value1

NoLimits Rollercoaster Simulation Plugin 2.0.1.17

SimTools game plugin for NoLimits Rollercoaster Simulation

  1. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    My Motion Simulator:
    2DOF, 3DOF, SCN5, SCN6, Motion platform, 4DOF
    anyone updated the non-steam version yet ?
  2. ferslash

    ferslash Active Member

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    guys, does the pluging works with the demo version?? best regards
  3. mimakez

    mimakez Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    @ferslash Telemetry is not enable in the demo.
    • Agree Agree x 2
  4. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Thank you. Just thank you.

    This game had my wife giggling and screaming like....er....well.....a real roller coaster, she is my test subject (thought I was going to say Test Dummy huh? NO way no how....she might be reading over my shoulder someday, lol). Finally got around to tuning the game for my rig, it is awesome! :)
    • Like Like x 2
  5. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF
    bonjour à tous j 'ai un soucis avec nolimits sur steam version 2.2.3.0 relesed quand je lance le jeux la connexion ce fait avec GameEngine et GameManager mais je n'ai aucun mouvement.
    Quelqu'un aurais idée ???
    merci à tous.

    Hello to all j ' have a concern with nolimits on steam version 2.2.3.0 relesed when I run the game connection makes it with GameEngine and GameManager but I have no movement.

    Anyone have idea?

    Thank you all.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  7. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    My Motion Simulator:
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    Merci pour ton aide noorbeast cela fonctionne c'est parfait avec la télémétry
    A bientôt
  8. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    My Motion Simulator:
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    j'ai arrêté le jeux et quand je redémarre ca ne fonctionne plus une idée?????
    Merci

    I stopped the game and when I restart ca no longer works an idea?

    Thank you
  9. mimakez

    mimakez Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Try you restart the game manager, this is a bug in the plugin
    • Agree Agree x 1
  10. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF
    désoler c'est bon j'ai redémarrer Sim Tools et tout est ok
    merci

    Sorry it is good I have restart Sim Tools and everything is ok thanks
    • Like Like x 1
  11. AceOfSpies

    AceOfSpies Living the Dream!

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    My Motion Simulator:
    3DOF, DC motor, JRK, Motion platform
    @value1 No Limits 2 steam version has been updated to v.2.2.3.5 and I no longer have any data although the game is shown as connected.

    Mike
  12. mimakez

    mimakez Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    @AceOfSpies No Limits 2 steam version v.2.2.3.5 work fine here
  13. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Same here. Check if the --telemetry option is still on
  14. mimakez

    mimakez Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    No Limits 2 steam version has been updated to v.2.2.3.7 and work fine with SDK 0.8.0.0 and latest nvidia drivers
    • Informative Informative x 3
    • Like Like x 1
  15. DE CASTRO

    DE CASTRO Gaby SimAxe Beta Tester Gold Contributor

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    Bonjour,
    version 2.2.3.7 tout fonctionne correctement juste soucis il faut redémarrer SimTools.
    merci.
    Bonjour,
    Version 2.2.3.7 Tout fonctionne soucis doivent redémarrer SimTools.
    Je vous remercie.
  16. maxx8888

    maxx8888 New Member Gold Contributor

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    I've really strange behavior with Roll Axis on NoLimits2.

    When going through a Looping the Roll Axis switches from 180 Degree to -180 Degree and my 2 Dof jumps really hard from one side to the other.

    Is there any Workaround on setup of SimTools or NoLimits to make this transistion smooth?

    I've tried the Washout Filter but the result is even worse. The roll Axis "hangs" on 1 side after looping. The only thing which helps a little is to slowdown Roll with Smoothing Filter, but unfortunatly all roll Movements are slow afterwards :-/...
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    The switching is a normal behaviour.

    I use smoothing and tweak the Tuning Center values to get the best compromise.

    I would prefer that NL2 had roll and pitch as Extra functions, as @value1 did for the FSX/Prepar3D plugin, as that is more realistic, particularly in VR.
  18. maxx8888

    maxx8888 New Member Gold Contributor

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    I've setup the Roll Axis with a 50% Smoothing Filter. This helps that the jump from one side to the other is not that hard anymore. The tracks are "ok" with this setting, but however, this is still just a workaround in my opinion :(.

    There are some tracks with a 180 Degree going up Start. Sorry for the bad English, how to call that? The Lifting of the cars at the beginning of the track :). Not very realistic when going straight up and the simulator is moving fully to the right and stay there until the Lift ends. :)
    On the other hand the big smoothing filter is causing a motion lag when going fast through curves.

    Is there any easy way to calculate an additional Extra output? Is this done within the .dll File or is there any chance todo this in a config File?
  19. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    Hi @maxx8888
    The documentation of the scripting API can be found in NoLimits
    ScriptingAPI_0.png ScriptingAPI_1.png ScriptingAPI_2.png
    The documentation of the SimTools plugins is here.
    It's not difficult, it just must be done.
    :thumbs
    • Like Like x 1
    • Informative Informative x 1
  20. maxx8888

    maxx8888 New Member Gold Contributor

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    By the way great work @value1. Thanks for this great Plugin!
    I guess you put a lot of work into that plugin. Seems like not that simple for me. :grin

    I will try to adapt my arduino Code. I could think about something like from 0-90 Degree Roll on NL will transfer to full extend on Hardware.
    When going further than 90° the Hardware should go back to middle Position.

    I'm using 13bit Interface to arduino. I'm talking about a table like this when doing a full roll:
    SimToolOut ArduinoMoveTo
    0 extend to center
    2048 extend full left
    4096 extend to center
    6144 extend full right
    8196 extend to center

    This would mean when flipped upside down on the Coaster the Hardware would be in middle Position again.