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1DOF/Tactile Build Thoughts and Questions

Discussion in 'DIY Motion Simulator Projects' started by PiaMan, Jun 16, 2016.

  1. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
    3DOF, DC motor, SCN5, Arduino
    So I've ordered all the parts for a 2DOF seat shaker as per my other topic, but during testing I used a smaller wiper motor. Since i ordered several of the motomonster boards, I have an extra one.

    I have a rocker game seat that folds in the middle in a MDF frame that I used as one of my earlier non motion rigs. I was thinking about connecting the wiper motor to the top of the seat back to provide some tactile shake and a little kick when braking and accelerating .

    -Would i just use the regular SMC code and connect only one motor?
    -Which axis would best suit this style? I was thinking surge.
    -How do i determine how big of a power supply to use for a small wiper motor? from a 77 vw van

    [​IMG]

    I realize this won't provide full motion but thought it would create a sort or tactile feel to an otherwise static rig.

    [​IMG]

    Any additional thoughts and considerations?
  2. ferslash

    ferslash Active Member

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    as far as i know the answer is yes... use only one axis in simtools and asign as many force you want to experiment to that axis i should work... just be carfull not to kick your own spine :D (i mean punching your back?? you should smood the forces so you dont get hurt :d
  3. Tim McGuire

    Tim McGuire "Forever a work in progress"

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    My Motion Simulator:
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    Interesting Concept!

    You could go with the tried and true HP server PSU that many people on here use, they can usually be found for cheap on ebay depending on where you live. I'm personally using a 12V LED power supply. I'd say shoot for at least 240-300W of power at least (more can't hurt). The surge axis probably would suit you best, you might be able to mix a little bit of heave in there too if you wanted.

    How do you plan on mounting the motor to the seat?
  4. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    i was trying to not spend any more money on this one :) It really was just to use up spare parts.

    For power supply i was thinking of either an old PC power supply or a large wall wart that i would salvage from something else.

    Good though on the back kicks, i'll certainly try it out maybe without even sitting in.

    Since my PGSaw motors didn't come maybe today I will see if i can figure a way to mount the motor. I was thinking of some sort of springs behind the seat to just allow for a little tug for acceleration and likewise a little push for braking. And then hopefully some road texture feedback.
  5. Tim McGuire

    Tim McGuire "Forever a work in progress"

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    • Useful Useful x 1
  6. PiaMan

    PiaMan Active Member

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    ya i'd come across that previously. I appreciate the direct link. I think that is the way to go since i have some kicking around. Just looking at the motor and seat now to see if i can come up with simple way to mount it.
  7. PiaMan

    PiaMan Active Member

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    well quick and dirty mount. Now i have to scavenge and see what i can locate to connect to the seat[​IMG]

    it for sure has some flex at the mount point but i'll see how the unit works before i get too creative with a better mount style

    [​IMG]
    • Like Like x 1
  8. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    Well i was hoping i could get away without attaching the pot. My thinking was it would always think it was in the middle and just move a little bit. Anyways, tested now with Live For Speed and the concept will work really well.

    Needs some better solutions for the mount too. Flimsier than i originally thought but for a quick proof of concept Im pretty happy. I'm going to build a better mount system and scrounge a better pot as the 50k is super sensitive and difficult to get to stay at centre.
    [​IMG]
    • Creative Creative x 2
  9. Tim McGuire

    Tim McGuire "Forever a work in progress"

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    My Motion Simulator:
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    Glad to see that it works! Does the seat back have some sort of frame integrated into it? If you could screw/bolt into that it'd be a lot more secure I'd imagine
    • Agree Agree x 1
  10. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    Unfortunatley the seat frame is really thin strip on wood. Not too much to grab onto. I got it rigged up a little better but the issue is still not having a pot. I found a 20k pot in an old steering wheel so I'm going to see if it works better than the 50k. Otherwise I may have to break the no spending to buy a pot
  11. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    made things a little more solid and reworked the actuator arm. Still need to find a way to connect the pot since there really isn't anything coming off the shaft except for the 10mm nut. I think this is going to work well

    • Like Like x 2
  12. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    I think the pot is backwards. Did I see somewhere that i can just reverse the +5V and ground at the pot connections to correct this?
  13. stevemontuno

    stevemontuno Active Member

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    My Motion Simulator:
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    You can either swap the +/- 5v on the pot ,,,or swap the wires on the motor,,,,,
    • Informative Informative x 1
  14. PiaMan

    PiaMan Active Member

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    ahhh of course. Thanks! I got caught up thinking about the details didn't see the easy way out since i just have slide terminals on the motor.
  15. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    that was the ticket. Motion works and pretty well.

    Build list:

    MotoMonster
    Arduino Duielimove
    18k scavenged Pot
    1.8 amp laptop power supply
    "Rocker" Folding Game Seat
    VW Van wiper motor
    Bits of plywood and 2x4



    It sure wakes up a static seat and can be built for next to nothing. I will start to play with effects and amounts to fine tune it. Will also need a better Pot to motor coupling system. My hot glue doesn't stand up for long.
    • Like Like x 2
  16. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    So after a little drive around it does work really well, however its a little weak on the braking forces if one pushes back into the seat. As long as you sit mainly on your butt and let the back move with you it give a great feeling for whats happening in the sim.

    So far I have a combination of surge, heave, roll and pitch and the axis limited to 45%

    (and i'm only one more post away from trying out something other than Live For Speed :)
    • Like Like x 1
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Why is the axis limiting so low?
  18. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    well because the seat is folding i was just trying to provide some very minimal cues to wake up the static seat. Too much travel makes the seating position uncomfortable specifically forward. There is only a 3" travel possible backwards with the way it is set up. Also, since i am sure the power supply is a little light duty for the job i was trying to keep the motors effort down.

    I was thinking more the concept of a G-Seat where it just pushes against your body but not with a lot of motion.

    Certainly interested in any thoughts or comments on tuning. This was the first time i played with SimTools and have tried a few combinations.
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Personally I would reduce the lever movement on the Arduino side to to what you want as actual seat movement, tweak the PID to be as responsive as possible and tune SimTools for more fine grained movement.
  20. PiaMan

    PiaMan Active Member

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    My Motion Simulator:
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    Thanks for the suggestions. Time to do some reading on the software side. After I checked that anything worked on the motor side I've been focused on building and haven't had anything to tune yet.

    I'll give those a try and report back