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6 DOF PLATFORM PLEASE HELP!!!!!

Discussion in 'CAD / CAE - Outdated' started by grevzi, Apr 8, 2011.

  1. grevzi

    grevzi New Member

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    Hi all.
    There is already finished 6 DOF electric platform.
    http://www.youtube.com/watch?v=OrHOkDf1w34
    Help :sos: !!!! How to connect to the software part of it with hardware? How to run the game and upload to the platform.
    What should I do first? If it can be more taken aback.
    All information on X-sim already looked.
    I hope for your help. I hope for your understanding.
  2. Frakk

    Frakk Active Member

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    You have to give more information about the system if you want useful help.

    How did you get it working with the game on screen?
  3. grevzi

    grevzi New Member

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    This game was written specifically for this platform. It was not written by us, the company that created the platform. But they do not know how to run the normal game like Dirt 2 Dirt, Grid, and others. We are interested in how to run these games! What to do first? From what to start? How to read the motion and the relief from the games ? Which program to run and how to pass the motion on the platform?
    Thanks for a help!
  4. AldoZ

    AldoZ Member

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    :? mm seems something don't fit propely..!!..??
  5. kubing

    kubing Member

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    I dont see anyone here built controller support 6DOF yet. maybe you need to pay someone built for you. :yes:
  6. egoexpress

    egoexpress Active Member

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    As the platform is working already, you probably just need to feed its controller with axis data (X,Y,Z,Rx,Ry,Rz).
    You can do this by using the X-Sim USO (universal serial output) by using a COM-port.
    USB connection is also possible by using a virtual COM-port USB adapter.

    The USO puts out the axis data via COM-port in the following format:
    AB~255~~a01~~a02~~a03~~a04~~a05~~a06~

    AB is a variable as command start parameter for the receiving hardware , and 255 is the default value for axis resolution. Depending your hardware, this value can be set higher. a01...a06 are in your case NOT actuator position data, but the axis and g-force data of the vehicles in the games. Your platform controller needs to convert a01...a06 with the stewart algorithm to actuator length data.

    You can find additional USO information here:
    http://www.x-simulator.de/beta/uso.html

    regards