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Actuator or motors ?

Discussion in 'DIY Motion Simulator Projects' started by Artistichalo, Sep 9, 2016.

  1. Artistichalo

    Artistichalo Member

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    Hello everyone I'm new here and want to learn and eventually build my own 2 DOF motion simulator . So first question what gives a more accurate representation of what you see on screen actuator or motor ? . Sorry for asking this question most likely already posted somewhere on this sight if so please direct me. I am trying to build something like the Sim Experience Stage 1 . I made my first post in the misc. section so that post is really my first question. I'm was trying to find a parts list for my DIY journey.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Actuators are more efficient by design than DC motors with worm gearboxes and some members have been building their own: https://www.xsimulator.net/community/faq/diy-linear-actuators.248/

    Both actuators and commercial SCN actuators will work well, but depending on design powerful DC motors are much much cheaper than SCNs, are much much quieter than SCNs, are not fragile like the SCN pins, and can be much faster. Personally for a first project I would recommend powerful DC motors for those reasons.
  3. SeatTime

    SeatTime Well-Known Member

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    Well this is what I thought as well, but as shown in this thread https://www.xsimulator.net/community/threads/scn5-strip-n-clean.9041/ SCN actuators use a acme thread which has a similar efficiency to a DC motor with a worm gear (around 40-5o% efficent). Not at all like the DIY actuators that use ball screws (around 90% efficent).
    • Agree Agree x 1
  4. adgun

    adgun Active Member

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    They use Multi start acme screws in scn5, they are more efficient than single start screws
    But it won,t be more than 65%
  5. SeatTime

    SeatTime Well-Known Member

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    Thanks all good information. I don't own SCN actuators, so was just going on what I could make out in the 'SCN5 strip and clean' photos, for the money just always thought they were ball screws.
  6. Rudolf Jan Horak

    Rudolf Jan Horak Member

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    Our sim project is looking at using winch motors, which is another option. A lot of the projects on here are lifting only a light cage where we are lifting a 9o0 lb cabinet add to that the weight of the player. The hardest part for us is to get something that is not over kill or worse something that is too weak to maneuver such a heavy device.
  7. SeatTime

    SeatTime Well-Known Member

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    900 lbs +, I would be looking at AC motors/inverters and suitably rated gearboxes, but if you must, recommend purchasing just one winch motor, controller, driver, power supply etc and test it for speed/load and inertia moving capabilities.
    • Agree Agree x 1
    Last edited: Sep 10, 2016
  8. Rudolf Jan Horak

    Rudolf Jan Horak Member

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    Thanks Seat time, I appreciate any and all inputs. The problem is we are a school and a state one at that. This means that if you are working on a project to any level, you have to provide the entire cost associated, you also have to order all the parts. This is not the best approach and if I was funding this myself I would not do it like this.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    If you can't test for load carrying capacity because of the school funding restrictions then I would say @SeatTime is right, given the anticipated load it would be safer to go down the AC path: https://www.xsimulator.net/community/faq/vfds-and-3phase-motors.9/category