1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Actuators torque reaction

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Chuck555, Feb 26, 2025.

  1. Chuck555

    Chuck555 New Member

    Joined:
    Jan 2, 2017
    Messages:
    2
    Location:
    Brisbane
    Balance:
    92Coins
    Ratings:
    +0 / 0 / -0
    Hi all first post here. I’ve almost finished my 6dof modeled off @peacemaker’s design. I can’t quite figure out how to stop my actuators from reacting to the motors. Any ideas? I’ve attached a small vid to demonstrate.


  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,395
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    150,025Coins
    Ratings:
    +10,993 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am not sure what you are trying to convey, can you please explain in more detail.
  3. Chuck555

    Chuck555 New Member

    Joined:
    Jan 2, 2017
    Messages:
    2
    Location:
    Brisbane
    Balance:
    92Coins
    Ratings:
    +0 / 0 / -0
    Sure, you can see the actuators “twist” when the motors activate
  4. Aerosmith

    Aerosmith Active Member

    Joined:
    May 30, 2024
    Messages:
    380
    Occupation:
    self employed
    Location:
    Germany
    Balance:
    2,223Coins
    Ratings:
    +225 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor
    Do you have ball joints on both ends? I think using U-joints at least on one end would fix the twisting.
    • Agree Agree x 1