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Question Anyone tried the WIT sensor for motion compensation?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Nicki9knuckles, Nov 28, 2023.

  1. Nicki9knuckles

    Nicki9knuckles Active Member

    Joined:
    Sep 1, 2022
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    161
    Occupation:
    Web Developer
    Location:
    Dartmouth, Nova Scotia, Canada
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    518Coins
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    +73 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Motion platform
    I seen some people using this WT901C 9 Axis IMU Sensor (https://www.aliexpress.us/item/4001...42311.0.0.3a714c4dEFdmb1&gatewayAdapt=glo2usa) to handle motion compensation when running other motion software. I was wondering if anyone has tried using it with Simtools or if thats a possiblity? And if not, is there any common solution that people are using these days to handle it? At this point I just have my motion turned down pretty low so I don't end up outside of the car when my traction loss swings me over to the left or right. But it's less helpful when in flight and you want that larger motion feeling when banking a turn for example.

    I tried using this a long time ago:
    https://ovrmc.dschadu.de/
    But I found it really affected how choppfy the games ran, plus now I have a Quest 3 instead of a Valve Index

    Thanks!
  2. cfischer

    cfischer Active Member Gold Contributor

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    I'm pretty sure the only software with motion compensation that uses the witmotion is simracingstudio.
  3. Nicki9knuckles

    Nicki9knuckles Active Member

    Joined:
    Sep 1, 2022
    Messages:
    161
    Occupation:
    Web Developer
    Location:
    Dartmouth, Nova Scotia, Canada
    Balance:
    518Coins
    Ratings:
    +73 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor, Motion platform
    are there other solutions people use these days with SimTools? There dosen't seem to be a lot of topics on this subject in this fourm which I find suprising
  4. pmvcda

    pmvcda aka FlyPT

    Joined:
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    My Motion Simulator:
    6DOF
    The wit is very limited for linear motion.
    You get good rotations but converting accelerations to position is a problem.
    So, it's good for 3dof rigs (the ones with actuators acting as feet's) or like they say in srs, for 3 dof with surge where the actuator is horizontal, because they know that the position of the actuator is the amount of surge.

    I have it in the new Mover release, but for hexapods it's worthless.
    • Informative Informative x 1