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Axis Settings for Traction Loss

Discussion in 'SimTools DIY Version' started by CoachKalk, Sep 24, 2014.

  1. CoachKalk

    CoachKalk Member

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    After pulling my head out of my %$$ with the JRK problem, I mounted and configured my traction loss motor tonight.

    I already have my 2 motors set up (Roll, Pitch, Heave, Sway and Surge) on Axis 1 & Axis 2 and working good.

    I am not sure how to incorporate the third motor? I have Interface 3 set up on the third com port.

    Do I add Yaw to Axis 1 and Axis 2?
    Do I only use Yaw on Axis 3?

    I apologize in advance if this is obvious and I am missing something. I will sat I tried putting Axis 3 at Yaw 80% and Roll 20%. I tested with the Game Engine and the Traction Loss motor was turning when I used the Roll and Pitch slider. I am not sure if is was supposed to. When I used the Yaw slider - no action at all.

    Thanks,
    Steve
  2. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    Hi @CoachKalk
    • add a picture of your setup. The axis assignment depends somewhat on the design.
    • I recommend to use "Traction Loss" where available. There are several plugins that provide this data as "Extra1"
    • Like Like x 1
    • Informative Informative x 1
  3. CoachKalk

    CoachKalk Member

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    @value1 - here is a pic showing my setup. I am playing LFS. I will check to see if Traction Loss is

    [​IMG]
    • Like Like x 2
  4. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Ok so you are best using traction loss , @value1 has kindly added this to the popular game plugins , it is contained in Extra1 in most cases.

    Check the updated in the Game Plugin resource section and it will inform you if traction loss is avail on a particular plugin.

    So Interface 3 will be the third Jrk running you traction loss and will be Axis 3 and uses Extra1 at 100%
    • Agree Agree x 1
  5. Edson Lourenço Bezerra

    Edson Lourenço Bezerra Edson Bezerra - Desenvolvedor Open Source

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    Seria viável se permitissemos analisar visualmente o ângulo e o espaço desse movimento.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Please include an English Google Translation, it is a forum requirement: https://www.xsimulator.net/community/threads/forum-rules.9527/

    I have done it for you here -
    It would be feasible if we allowed to visually analyze the angle and space of this movement.
    • Agree Agree x 1
  7. Edson Lourenço Bezerra

    Edson Lourenço Bezerra Edson Bezerra - Desenvolvedor Open Source

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    It would be feasible if we allowed to visually analyze the angle and space of this movement.

    In my case as can be seen in the video: it is a specific movement for traction loss.
    • Like Like x 1
  8. Edson Lourenço Bezerra

    Edson Lourenço Bezerra Edson Bezerra - Desenvolvedor Open Source

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    Forgive me, my self-transcribing browser for PT-br
    • Like Like x 2