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Best real simulation rigs ?

Discussion in 'Off Topic - All other stuff here' started by f1iceman, May 29, 2020.

  1. f1iceman

    f1iceman Why So Serious ? ( The Joker )

    Joined:
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    UK
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    My Motion Simulator:
    2DOF, 3DOF, SCN5, SCN6, Motion platform, 4DOF
    With so many different ways to do motion now.
    Which is the best ones to do.

    Thing have cone a long way over the years and now some rigs have many different ways of the dof.

    So i am trying to research with you guys now, what pics/ videos you have with info what the good and bad points about the rigs are.

    It could well be a vwry handy post this if the right stuff and info is shown and story told as people come thru the levels of rigs.

    I satrted with a seat mover amd loce every moment in vr on it, i do get lost with the real feel i am there in the cars without it i can not play.

    I am hoping to be upgrading as i really feel i need the heave more than anything with the dirt rally as that what i like with the motion the most.
    My seat mover does an amazing job of the unweighting on jumps but i feel thing s can be so much better.

    So as much if this is for ideas of the rigs that work thru uogrades a lil strmory woukd be great for people like me wanting to upgrade having the info in one place here with real stories and experiences here would be ace.

    Cheers guys and girls.

    My current rig
    20200506_222955.jpg
    Sorry its a mess but always playing with things ! Lol
    • Like Like x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    In my view 'best' is a relative term, dependent on the criteria used to judge it, and that may include cost, particular types of motion cues, space availability, and a whole bunch more.

    If you want to check out an evolution in rigs, experimentation and motion related ideas then @SeatTime's thread is a great read: https://www.xsimulator.net/community/threads/seattimes-sims.11757/
    • Agree Agree x 1
    Last edited: May 30, 2020
  3. pmvcda

    pmvcda aka FlyPT

    Joined:
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    My Motion Simulator:
    6DOF
    I would say to go with a Stewart platform with an incorporated g system in the seat.
    Might be the most hardcore and advanced system for home use.

    The Stewart, because you get 6DOF with a solution that can distribute the weight over the 6 actuators.
    It also gives you a good compromise for both air crafts and cars.
    In reality, you can do in the Stewart, almost anything you do on other platforms.
    Even 360º rotations in at least one of the axis with an extra DOF.
    You can have 360º roll if the Stewart is mounted in a wall.

    The g system, because it's the only way to get sustained forces for long times.

    I would start with the G system, with the objective of one day putting it on the Stewart platform if I felt it's not enough.
    But would make it with a solution that keeps it light with "remote" actuators by cable or compressed air, to avoid extra weight in the future Stewart platform.

    I have the Stewart and want to add the G system when I get time$.

    And yes, cost, space, work and family :roll are limitations we really need to consider.
  4. Caveman

    Caveman New Member

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    Something like this perhaps? PDKGGLJ6767YV2V6HNYDB7MLPM[1].jpg
  5. Lesmore222

    Lesmore222 Member

    Joined:
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    +3 / 0 / -0
    My Motion Simulator:
    3DOF
    Looks like you have some experience already. Are you looking to build off the parts you have or start over completely? What kind of budget are you working with and what goals are you trying to achieve?