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Bumps on track?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Larry17, Sep 4, 2024.

  1. Larry17

    Larry17 New Member Gold Contributor

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    My Motion Simulator:
    2DOF
    I was wanting to know which motion I need to use to fill the bumps in the track, Are is it a combination of multiple ones? I have a 3dof now and I am going to add a 4th motor to the center of the back of my seat to simulate the bumps in track.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Heave is the primary axis, but there is more to it than that.

    Think of the inner curb on a right hand turn, there is heave in the form of suspension compression running over it, the car will roll left in conjunction with pitch up riding up the curb, then pitch down running off it. Being a right hand curve sway will be away from the corner.