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Buttkicker for better immersion

Discussion in 'SimTools compatible interfaces' started by RacingMat, Sep 20, 2013.

  1. RacingMat

    RacingMat Well-Known Member Gold Contributor

    Joined:
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    My Motion Simulator:
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    Hi!

    Buttkicker is a wonderful hardware that increase the immersion very much!

    It's often used in accordance with sound track which is good... except the kicks you get in the butt when the spotter tells your time laps!! :confused: or other noise that shouldn't be converted to vibration...

    I used the Xsim2 Bass shaker interface : it's nice to get the pure RPM and gear change vibration but the problem was for other vibrations. The low frequencies (bumps...) were converted to low volume. And high frequencies to high volume which should be the reverse!!

    So, here are my questions to you:
    - do you know how Simvibe is designed: sound driven, telemetry driven?...
    As there is no evaluation version, I hesitate to spent 80$ if I'd be deceived.

    - what can we do with Simtools ? :cool: Do you plan something for this?

    yours,
    Mat
    • Agree Agree x 1
  2. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Mat, PM inbound.

    Telemetry driven
    Last edited: Sep 20, 2013
  3. forza4

    forza4 New Member

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    Hi my friends,i just ordered a buttkicker gamer v2 and would like to have better immersion in my last favorite games Assetto corsa and Project cars...and other good sim!

    So witch is the better tool for me,please,thx!

    Do i need a plugin for each game?...only for bass shake setting?

    sorry for my bad english!
  4. SimonUK

    SimonUK Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Could we have Buttkicker suport added to Simtools? :grin:grin
  5. Barry

    Barry Active Member

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    My Motion Simulator:
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    This is something which I have planned for stage 2 of my build. I haven't even done stage 1 yet but it would be great to have some tips about how to build the frame with this in mind.