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Contemplating a 6DOF Build

Discussion in 'DIY Motion Simulator Projects' started by VirtualObsession, Oct 11, 2017.

  1. VirtualObsession

    VirtualObsession Member Gold Contributor

    Joined:
    May 20, 2017
    Messages:
    61
    Occupation:
    IT developer
    Location:
    Hertfordshire, UK
    Balance:
    256Coins
    Ratings:
    +10 / 0 / -0
    My Motion Simulator:
    6DOF
    After having read through a number of threads here on some truly inspirational 6DOF motion simulator builds, I am contemplating my own. In the past, I've dabbled a bit in robotics building, embedded electronics, pcb creation, cnc milling etc. I have a cnc machine, which could be helpful in this project. I'm actually a software engineer.

    I bought a Vive last year and love it. The possibilities are endless. What's missing is the sensation of movement, which is even more important in VR and will help mitigate motion sickness. I'm interested in developing my own VR experiences, too. I imagine using the simulator for a variety of experiences, from plummeting to Earth in a Soyuz spacecraft, riding a bike, a horse, a plane, a car. Anything with motion!

    So I'd like to start experimenting and prototyping the electronics as soon as I can. Perhaps prototype and perfect one linear actuator first and make 5 further copies.

    I want to start sourcing the motors. The AmpFlow E30-150 looks like something I'd like to use. I don't see this being sold in the UK. I do see one place where I can get the E30-400 locally, but that looks too hefty. Amazon sell the E30-150. The shipping and import duty don't look too bad and seem better than Ebay. But I've known couriers here to add yet further random duties. I may just take the chance for the one motor.

    By the way, is there a good reason not to run the motor at 180 to the actuator with a timing belt? I guess this adds a lot more complexity, friction, noise and extra maintenance?

    Thanks!

    Nikki