1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Cranfield

Discussion in 'Commercial Simulators and Peripherie' started by SeatTime, Feb 26, 2018.

  1. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Cranfield keep adding to their sim - air pads in the seat belts now :). These guys have been around a while and have similar goals to myself. I agree with his comments near the end, about the sustained G's. Nothing beats it.



    Their original video back in 2014, which explains/shows more of the technology used at that time.



    I went a slightly different way using electric actuators in my sim which pull on the body, as the air bladders do not also move the body (all be it a small amount) in the correct direction - like a seat mover would.
    • Like Like x 3
    Last edited: Feb 26, 2018
  2. Gadget999

    Gadget999 Well-Known Member

    Joined:
    Dec 27, 2015
    Messages:
    1,935
    Location:
    London
    Balance:
    11,838Coins
    Ratings:
    +473 / 9 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, 6DOF
    i like this sim - it seems quite realistic

    a couple of questions

    why is the movement of the actuators so small ?

    does it use 4 actuators, one on each corner and one more for traction loss ?

    they have chosen to use a projector - is it because a vr helmet makes drivers sick ?

    is it running a commercial version of RF ?


    the realism in this sim comes from the airbags fooling the driver into thinking he is getting g-forces - has anyone put airbags on their own sim ?