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Question DCS profile editor no GameVibe or GameDash

Discussion in 'Digital Combat Simulators (DCS)' started by Bangkok Aerospace, Feb 29, 2020.

  1. Bangkok Aerospace

    Bangkok Aerospace New Member

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    My Motion Simulator:
    6DOF
    In tuning center they have output but I can't get axis data from Network UDP. I use DCS_GamePlugin_EXPERIMENTAL v0.06 plugin

    For another game I don't have any problem,I can get all axis data

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  3. jakkrich

    jakkrich New Member

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    My Motion Simulator:
    6DOF
    I have a problem that DCS plugin didn't send Axis data via Network UDP. For other game I can't get it only DCS didn't work.

    Tuning Center have value of Yaw, Pitch, Roll ....... but no Axis data send through interface
  4. Dirty

    Dirty Well-Known Member Gold Contributor

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    Indeed, as far as I know GameDash and GameVibe are not supported in the Experimental DCS plugin I made. To be honest, I don't even know exactly what they are :) I mean, I heard those names before, but since I don't use SimTools I never invested the time to get familiar with everything going on "around" SimTools. I just assumed that the data in the 3 Extra slots could be used for anything.

    I will take a look at the code again to see if I can add GameDash and GameVibe support. Is there example code around somewhere from a plugin that uses GD or GV?
    • Like Like x 1
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    My Motion Simulator:
    3DOF, DC motor, JRK
    @yobuddy or @value1 can give advice on implementation.
    • Like Like x 1
  6. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Both GameDash and GameVibe have a var to turn them on.
    Here is GameDash's
    "Private Const _Enable_DashBoard As Boolean = True"

    Then you just assign inputs, much like the motion stuff.
    Code:
                
    'Dash
    Dash_1_Output = "Speed," & .Speed.ToString
    Dash_2_Output = "Gear," & .Gear.ToString
    Dash_3_Output = "RPM," & RPM.ToString
                
    'Vibe
    Vibe_1_Output = "Rpm," & RPM.ToString
    Vibe_2_Output = "Gear Shift," & .Gear.ToString
    Vibe_3_Output = "Collision L/R," & .GForceLatitudinal.ToString
    Vibe_4_Output = "Collision F/B," & .GForceLongitudinal.ToString
    Vibe_5_Output = "Road Detail," & HeaveAcc.ToString
    
    Let me know if you need a hand buddy.
    take care,
    yobuddy
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