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Question Deceleration effect

Discussion in 'DIY Motion Simulator Projects' started by motiondynamics, Oct 28, 2023.

  1. motiondynamics

    motiondynamics Member

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    Hi, I want to implement the deceleration effect, that is, the platform will have to move softly or hard in proportion to the speed of the car on the track, so if the car has a speed of 50Kmh, the deceleration will have to have a minimal effect, if instead the car runs at 300Kmh, the deceleration must have a very high effect. Which effect should I use?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Surge would be the primary axis.
  3. motiondynamics

    motiondynamics Member

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    Hi Noorbeast, ok.

    I saw that for AssettoCorsa, "EXtra1" corresponds to skidding (skidding when cornering).
    What are the effects of Extra2 and Extra3?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It depends on the plugin, for racing the convention is Extra 1 for traction loss.

    The common joint use of Extra 1-3 is some flight Sim plugins, were roll rate is used instead of traditional roll and pitch.

    See here: https://www.xsimulator.net/communit...s-extra1-extra2-and-extra3.12465/#post-162934