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Dev update on pending RaceRoom improvements

Discussion in 'Raceroom' started by noorbeast, May 15, 2019.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    21,058
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
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    148,046Coins
    Ratings:
    +10,885 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Current dev focus: https://forum.sector3studios.com/index.php?threads/may-2019-developer-notes.13174/

    1. Adjustable Tyre Pressure - Shipped! How are you all liking this? We'll be adding this as planned to all new cars and reviewed cars in future updates.
    2. Flat spots, suspension damage and damage settings - Still being fine tuned in betatesting, and the damage settings revision is probably going to be the most time consuming to make as it involves UI's, backend, and some refactoring of the game code.
    3. New dedi features - Shipped! So, how many griefers have you banned?
    4. Shared Mem updates - Shipped! Check out the 3rd party apps section for all kinds of awesome.
    5. In-game web overlays - Shipped!
    6. Oschersleben new layouts - Shipped!
    7. Fanatec SDK update - We had some last minute modifications to allow toggling LED's and Displays in various ways. Support for the DD2 is already added, so we're looking good to include this in the next game update.

    What we're working on at the moment: