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DIRT 3 profile

Discussion in 'X-Sim² profiles' started by rafael_design, May 29, 2011.

  1. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
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    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
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    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hi, I was trying to convert profiles (NIMA) from rFactor to DIRT 3 but without success (I tryed very hard).
    Have anyone any better than simple longitudinal/lateral profiles for it, I mean with current speed and all...?
    :cheers:
  2. Skaut69

    Skaut69 Member

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    Try this one (Schnullerbacke and Nima). It works absolutely perfect with both Dirt 2 and 3. Dont bother about Bass Shaker in this profile. The best in this one is recreation of surface angle (downhill, up or sideway).

    dirt-2-t2288.html
  3. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
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    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
    Balance:
    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Hi Skaut69! Thanks for your repply :thbup:
    I was trying to use nima iracing profile and worked partially because effect 22 (current speed) is not working fine as it work in rfactor.
    Then I loaded your profile (dirt2 v16) and same happens.
    Did you not notice that in Codemasters games (grid, dirt3) the right actuator do not go down as it should when turning left and using 22 effect?
    I isolated this effect and tryed to use invert checkbox on and off but without scuccess.

    Well, but with your profile (dirt2 v16) I just down the two 22 effect to zero and works very good and seem to have the current speed 22 effect working.

    Thanks anyway, things are gettin better!
    :highfive:
  4. Skaut69

    Skaut69 Member

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    Can you please post this profile with all them changes which you have made. I want to give it a try.
  5. bsft

    bsft

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    Granted I am running wiper motors and not actuators, however, yes I found I had to reduce the settings for Dirt2 as opposed to Grid to get a decent motion. The effect selection was the same, just a lesser number on the force setting. Try that. (For example, Grid longitudal force 2800000, Dirt Longitudal 280000. A lesser number). But it worked.
  6. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
    Messages:
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    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
    Balance:
    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Both profiles are simpler than they appear as I turned off several effects (making it zero %).
    Now that it is fine (skaut69 profile) I will play with more effects such drift, hook, etc.
    Regards!

    Attached Files:

  7. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    Try this one for seat mover, 2 wiper motors, remember to calibrate your sim to these math plugins. i consider this pretty advanced for my sake, good reactions

    dirt 3 3.1.rn2
  8. shannonb1

    shannonb1 Well-Known Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
  9. Skaut69

    Skaut69 Member

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    Small correction before someone will kick my ass - this is not mine profile which you working with. It belongs to Schnullerbacke and Nima. They made great work !
  10. shannonb1

    shannonb1 Well-Known Member

    Joined:
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    Occupation:
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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    mine are modified based on one from ledfoot
  11. shannonb1

    shannonb1 Well-Known Member

    Joined:
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    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    Ok updated again, this time adding more bumps in the road with 29 math plugin and a little more G's in the corners. make sure that my invert is your correct inverted axis

    dirt 3 3.3.rn2

    if you use, please let me know your thoughts, perhaps i can tweak a bit on suggestion.

    again i use the jrk wiper method.
  12. shannonb1

    shannonb1 Well-Known Member

    Joined:
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    Messages:
    1,107
    Occupation:
    Sales Intelligence
    Location:
    Virginia
    Balance:
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    Ratings:
    +598 / 5 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino, JRK, 4DOF
    added plugin 30 for more road surface
    changed actuator inversion to align with hills

    Attached Files:

  13. bsft

    bsft

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    heres mine for a frex, just longitudal, lateral and vertical forces. JRK's and wiper motors.

    Attached Files: