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Dirt 3 with Simtools and Simvibe?

Discussion in 'SimTools DIY Version' started by Roonster, May 21, 2014.

  1. Roonster

    Roonster Member

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    Has anyone had luck getting Simvibe and Simtools working together with Dirt 3?

    Simvibe and Simtools seem to play well together ok on Assetto Corsa, but no luck with Dirt 3 so far.

    -Simtools works great with Dirt 3 on it's own ( The jumps and their landings feel amazing, you really feel like your landing a jump).

    -Simvibe works great with Dirt 3 on it's own.

    But when I try to run them together I get no motion output from the Game Engine. The Game Engine shows that the game is running, and but no motion input can be seen on the Virtual axis screen and no motion makes it out to the Jrk drives and motors.

    To get motion in Simtools working again on Dirt 3 after trying to run them both together I have to Un-patch and re-patch Dirt 3 with the Game Manager.

    Any ideas on how to get these two to play together in Dirt 3?

    Edit: I am running Game Manager and Game Engine on separate PC's in case that is relevant.
    Last edited: May 21, 2014
  2. bsft

    bsft

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    I suspect the "extra data" line in teh code for the game is getting changed by simvibe
    "<motion enabled="true" ip="127.0.0.1" port="4123" delay="1" extradata="0"" thats it standard with plugin, maybe fiddle with extradata number , put in 1 or 2 or 3 and so on to see if you can get both running.
  3. Roonster

    Roonster Member

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    Dave, which file would I find the Extradata setting in?
  4. bsft

    bsft

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    documents/mygames/dirt3/hardwaresettings , then open the file with notepad, make a change, save, test, rinse repeat
    • Informative Informative x 1
  5. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    @Roonster
    Please post the setting file info for dirt3 with simvibe successfully running, I feel Bernard used a different port, as we use 4123 for our plugins.
  6. Roonster

    Roonster Member

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    Config File with Simtools working:
    <?xml version="1.0" encoding="UTF-8" ?>
    <hardware_settings_config version="56" deviceId="0x1180">
    <cpu>
    <threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
    </cpu>
    <audio_card>
    <audio mixing="rapture3D" />
    </audio_card>
    <graphics_card>
    <directx forcedx9="false" />
    <stereo enabled="false" separation="0.015" convergence="1.5" />
    <resolution width="1920" height="1200" aspect="auto" fullscreen="false" vsync="0" multisampling="4xmsaa">
    <refreshRate rate="59" />
    </resolution>
    <gamma level="1.0" />
    </graphics_card>
    <graphics_detail level="high" />
    <shadows enabled="true" size="2048" maskQuality="1" />
    <particles enabled="true" wind="true" dynamicRes="false" />
    <crowd enabled="true" detail="1" />
    <cloth enabled="true" tessellation="true" />
    <postprocess quality="1" />
    <groundcover mode="blended" clutter="true" />
    <objects lod="1.25" maxlod="0" />
    <trees lod="1.25" maxlod="0" />
    <vehicles characterQuality="2" lodQuality="2" />
    <envmap faces="6" size="512" forceBilinear="true" />
    <water update="true" detail="2" tessellation="true" />
    <mirrors enabled="true" forceBilinear="true" width="768" height="256" car_maxlod="1" car_culldist="300.0" />
    <skidmarks enabled="true" />
    <dynamic_ambient_occ enabled="true" quality="1" />
    <night_lighting volumes="true" lights="0" shadows="true" />
    <physics environmentalDamage="true" vehicleDamage="true" />
    <input device_type="auto" />
    <motion enabled="true" ip="192.168.1.136" port="4123" delay="1" extradata="0" />
    </hardware_settings_config>

    Config file with Simvibe working:
    <?xml version="1.0" encoding="UTF-8" ?>
    <hardware_settings_config version="56" deviceId="0x1180">
    <cpu>
    <threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
    </cpu>
    <audio_card>
    <audio mixing="rapture3D" />
    </audio_card>
    <graphics_card>
    <directx forcedx9="false" />
    <stereo enabled="false" separation="0.015" convergence="1.5" />
    <resolution width="1920" height="1200" aspect="auto" fullscreen="false" vsync="0" multisampling="4xmsaa">
    <refreshRate rate="59" />
    </resolution>
    <gamma level="1.0" />
    </graphics_card>
    <graphics_detail level="high" />
    <shadows enabled="true" size="2048" maskQuality="1" />
    <particles enabled="true" wind="true" dynamicRes="false" />
    <crowd enabled="true" detail="1" />
    <cloth enabled="true" tessellation="true" />
    <postprocess quality="1" />
    <groundcover mode="blended" clutter="true" />
    <objects lod="1.25" maxlod="0" />
    <trees lod="1.25" maxlod="0" />
    <vehicles characterQuality="2" lodQuality="2" />
    <envmap faces="6" size="512" forceBilinear="true" />
    <water update="true" detail="2" tessellation="true" />
    <mirrors enabled="true" forceBilinear="true" width="768" height="256" car_maxlod="1" car_culldist="300.0" />
    <skidmarks enabled="true" />
    <dynamic_ambient_occ enabled="true" quality="1" />
    <night_lighting volumes="true" lights="0" shadows="true" />
    <physics environmentalDamage="true" vehicleDamage="true" />
    <input device_type="auto" />
    <motion enabled="true" ip="127.0.0.1" port="10001" delay="1" extradata="1" />
    </hardware_settings_config>
  7. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Ok so SimVibe is using port 10001 and extradata of 1 , we are using port 4123 and extradata of 0, so at present the two are not compatible, we could change a custom plugin to use the port but the extradata 1 is not sorted as yet.
    So there might be possibilities to run SimVibe with SimTools.
    • Informative Informative x 1
  8. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    So what is in the config file with Asseto Corsa loaded when both simtools and simvibe work?
  9. Roonster

    Roonster Member

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    I'm not sure which config file has the motion settings in Assetto Corsa, I've looked through most of them and have not found an extradata variable yet.
  10. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    Does simvibe have support for Assetto Corsa?
  11. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    Yes Simvibe works with Assetto Corsa but it is pretty basic at this point with only a few features. And it does work with SimTools so far.
  12. SeatTime

    SeatTime Well-Known Member

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    Thanks Historiker, what do you mean by 'basic' features?
  13. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
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    With several other games Simvibe has options for right/left/front/rear. For instance bumps, with iRacing you can set up a profile (chassis mode) to differentiate between left and right and front and rear road bumps, wind noise, etc. Right now Assetto Corsa is best used with Extention mode rather than Chassis.
    • Informative Informative x 1
  14. mugge66

    mugge66 Member

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    Hi I seems to have same problem, did you found a solution. ?
  15. Javo5

    Javo5 Active Member

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    Hi, this is my first post, tried an arduino uno and moto monstershield with a little motor in LFS before build the motion sim and work, but not with simvibe when patched.
    Does iRacing work with simtools and simvibe? Don´t have credits to download and try it.
    Thanks, Javier.
    Last edited: Apr 2, 2015
  16. sliversgyj

    sliversgyj New Member

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    I use cmps before http://www.eksimracing.com/cmps
    it works for dirt3 . but not works for dirt rally.from the description it should also support dirt rally. anyone has a successful experience?
  17. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    With version 2 of simtools we will not have to comprises our sims by using SimVibe,
    Simtools has its own system.
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