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DIY 2DOF Seat Mover

Discussion in 'DIY Motion Simulator Projects' started by wormx, Mar 11, 2024.

  1. wormx

    wormx New Member

    Joined:
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    My Motion Simulator:
    2DOF
    Hello,

    Introduction : I present to you my rig that I made in PVC.
    I'm playing on a logitech G27 at the moment, I'll change it after the seat mover is made. Concerning the screen, I play on a 35" Ultrawide which I would change in the future for 3 screens or for a VR headset.

    Here are some photos of the rig:
    87ek.jpg

    7hwi.jpg

    gom7.jpg


    My goal : I want to create a DIY 2DOF Seat mover.
    I made a test bench to understand a little how it works and do some experiments before making the "final" version:
    c39d2d7d-c151-4e74-bfef-439f715791db.jpeg

    Components :
    - Motors with worm gear 24V DOGA 319 with sensor hall (I don't use this fonction)
    - Powersupply 500W DC24V
    - Arduino Uno (clone)
    - Controllers IBT-2
    - Potentiometers 360°

    I am at the stage of adjusting the parameters on SMC3, I found quite little information. I found a setting where the feedback line follows the target line relatively well but the motor is quite noisy in this configuration, I don't know if this is a good thing for the motor.

    smc3.PNG

    Looking forward to chat with you
    • Like Like x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    +10,845 / 53 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. wormx

    wormx New Member

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    My Motion Simulator:
    2DOF
    Yes, it was with this tutorial that I became familiar with SMC3. Although I generally understand the idea of each parameter, I do not yet have the experience of knowing how to point to the parameter in question that causes the curve to shift at a specific location. I watched a few rare videos (not in my language) on YouTube on this subject but it didn't help me any further. I will make a correct translation into my language of the tutorial in order to have documentation that is quicker to read and use when I am on SMC3.

    I did some tests regarding the noise: if I lower Fpwm I have an ultrasound noise that is heard. But it's not the noise I was talking about above. The noise sounds more like pebbles spinning in a cement mixer. The higher the PWMmin setting, the higher the noise. I made a video with this noise. When I'll have the right to share you it here I will.
    I was also wondering if the technology of having a motor with a worm screw could cause this noise?
    I noticed that the noise was when the motor was in a static position. Indeed, if I make it make rapid movements, I don't have this parasitic noise.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Innovative tech specialist for NGOs
    Location:
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    Balance:
    147,009Coins
    Ratings:
    +10,845 / 53 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I look forward to you sharing further details.

    In the meantime, I would just like to note that the likes of SMC3 is generic software, and the range of associated hardware that may be used with it has its own idiosyncrasies.

    IBT-2s are built down to a price and members have reported a range of quality related concerns using them, as well as others being successful.

    I am by no means an SMC expert, so others may be better placed to comment, but from the picture provided the signal looks noisy, which if correct will complicate matters further.
  5. wormx

    wormx New Member

    Joined:
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    My Motion Simulator:
    2DOF
    Initially I wanted to make my seat-mover with a better quality controller that I have: EM-241-SAF
    https://www.enrgtech.co.uk/product/motor-controllers/ET17703312/EM-241-SAF
    However, I have zero feedback on this controller and I have to start from scratch to make a program.
    But I recently discovered the use of IBT-2 and I said to myself that this was a good opportunity to build my first seat-mover version without spending too much money.

    video : https://youtube.com/shorts/CFVObbUnu1M?si=DH4Gej_jNcWsKNy6

    Here are the settings I had, the curves (target/feedback) except PWM aren't too bad I think.

    testvideo.PNG
  6. wormx

    wormx New Member

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    My Motion Simulator:
    2DOF
    Today I wanted to try to make the motors move in Live for Speed but they don't move.
    LFS is patched by Simtool, and the software detects that the game is launching.
    If I do a test without launching games but juste on Simtools GameEngine, I press "Turn On" (Output testing) and nothing happens when I touch the sliders of the different effects. Which step did I miss?

    simtool.PNG simtool1.PNG sim3.PNG
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    If Output Testing does not work then either you have not created a Default axis assignment or something is messing with communications, which most often is antivirus.

    Do you have a a Default axis assignment profile configured?

    As an aside, your LFS axis assignments need work, the DIR being checked orange or not determines which way each axis move, with sway being set the opposite or roll, this is what SimTools expects: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    Once Output Testing is sorted you also need to make sure LFS is run before it is patched for motion: https://www.xsimulator.net/communit...run-in-first-person-mode-before-patching.365/
  8. wormx

    wormx New Member

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    My Motion Simulator:
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    Hello and thank you for your reply.
    The default axis assignment profile seems allready configured.
    I followed the steps in your link to correctly patch LFS (the tutorial I followed had another method) and now the engines react on Simtool and on LFS. Thank you so much.
    Concerning the noise of iddle motors, before incriminating the IBT-2 (and buy a sabertooth 2x32), I generally saw that the absence of a hall sensor on a motor could cause malfunctions (noises, jerks) during start-up in particular. My motor has a hall sensor but it is not connected. I don't know how to go about it, or if its positional information is complementary to the external potentiometer or if it should replace it. I have already seen a project with a hoverboard motor on the forum, it would be interesting if I found the topic to see how the cable connection was managed.

    datasheet.PNG

    This is my motors datasheet. Currently I just wired A and B.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I am not sure what you mean, the picture you posted of your rig and the SMC3 interface settings show the hardware, including potentiometer, seem to be functioning, and reported movement with LFS seems to confirm that.
  10. wormx

    wormx New Member

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    Sorry if I'm not clear. What I mean is that my motor is not a typical motor with two power pins, it also has a connection to wire the internal hall sensor.
    My rig works with the external potentiometer.
    I am wondering about not using the hall sensor function integrated into my motor, I have seen on youtube setups with motor equipped with a hall sensor which was disconnected that this could create noise and knocking problems.

    104794-97a2bf850893ad0d6ad36f1e0f5b5b81.jpg

    Attached Files:

  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  12. wormx

    wormx New Member

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    My Motion Simulator:
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    This is the basic version of my motor model (319), my motor is a "319 hall".
    The technical sheet is available on this link on page 26:
    https://docs.rs-online.com/cb0c/A700000006812175.pdf

    My version is exactly 319.4862.30.00 24v

    Yes currently I did not ground isolated the motor, I didn't know. I don't know if this is necessary with my motor. I don't find any wire which is connected to the motors body, and the body is fixed in a wood plank.
    There is no continuity between A and the motor body .
    There is no continuity between B and the motor body.

    connect.PNG

    schemaelec.PNG

    Attached Files:

    Last edited: Mar 14, 2024
  13. wormx

    wormx New Member

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    w.jpeg WhatsApp Image 2024-03-14 at 13.11.15.jpeg WhatsApp Image 2024-03-14 at 13.11.16 (1).jpeg WhatsApp Image 2024-03-14 at 13.11.35.jpeg
    Last edited: Mar 14, 2024
  14. wormx

    wormx New Member

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    My Motion Simulator:
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    simu3.jpg

    hello everyone, I bought a 2x32 sabertooth to avoid having problems.
    Here is the electrical diagram I was thinking of making. I hope I have sized the resistors correctly for the sabertooth.
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    +10,845 / 53 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    If you want to check the Dimension Engineering Resistor Calculator for Sabertooth can be found here: https://www.dimensionengineering.com/calculators/power-resistor
  16. wormx

    wormx New Member

    Joined:
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    My Motion Simulator:
    2DOF
    • Like Like x 1