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DOF Reality H3 Yaw question.

Discussion in 'Commercial Simulators and Peripherie' started by Andrew Curtis, Mar 1, 2024.

  1. Andrew Curtis

    Andrew Curtis New Member

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    I'm planning to buy the H3 in the next 3 months, I'm a sim racer and I want to know how good the yaw is. I'm not talking about traction loss but actual yaw for the sensation of cornering. The traction loss is less important to me, what I really want is the immersive sensation of turning into the corners.
    So how good is the yaw?

    Thanks.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I don't have a DOF Reality H3, but in terms of yaw as an axis it rotates around a central point, which of course the DOF Reality H3.

    What I think you mean is sway, which is set the opposite of roll, so the motion rig leans away from a corner.

    How good the sway sensation is depends on how responsive the rig is, how refined the motion profile is, and how minimal the total mass is being moved. In the end a motion rig is not really meant to create actual real world forces, but rather to provide enough key cues to have your brain accept something as realistic when it knows it is not.
  3. BabalooBear

    BabalooBear All degrees of freedom

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    My Motion Simulator:
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    does a g-seat help to bridge that "sway" reality gap?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    A G-Seat can create a sustained force, if that is what you mean.