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DOF Reality P6/H6

Discussion in 'Commercial Simulators and Peripherie' started by balaguru, Jul 17, 2019.

  1. balaguru

    balaguru New Member

    Joined:
    Jul 16, 2019
    Messages:
    2
    Balance:
    24Coins
    Ratings:
    +1 / 0 / -0
    The default DOF Reality P6 presets for iRacing felt like driving a chariot. When turning right the seat slides left. When turning left the seat slides right. When braking the seat slides forward. And when accelerating the seat slides backward. Roll, pitch and heave just communicate the orientation of the car in space. Maybe this works for a 3 monitor setup where you use the room as a reference but in VR it doesn't really communicate what the car is doing in my opinion.

    Here are the settings I use to do the following:
    1. Turn right. Seat slides to the right and tilts to the left. This both simulates the feeling of being pushed to the left and sustained lateral acceleration.
    2. Turn left. Just reverse the above.
    3. Hit the brakes. Seat slides backward and tilts forward. This both simulates being thrown foward and sustained deceleration.
    4. Hit the throttle. Just reverse the above.
    5. Roll, pitch and heave are setup as the default in terms of direction but the travel is turned way down as I don't consider them that useful in communicating useful information to the driver and don't want them to interfere with the other DOF's.

    upload_2019-7-16_22-55-1.png

    "-" indicates the dir button is left black. "+" indicates that the dir button is checked and red. I still need to play around with the values and incorporate washout but the overall behavior communicates what the car is doing much better in my opinion.
    • Informative Informative x 1