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Question DOFReality P3 Project Cars Roll settings are back to front

Discussion in 'Commercial Simulators and Peripherie' started by optical10, Mar 10, 2019.

  1. optical10

    optical10 Member Gold Contributor

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    It's most notable when you're on the American banked oval circuits like Daytona International Speedway but even on the starting grid of Brands Hatch your leaning roll axis is the wrong left to right.

    Other games like Forza motorsport 7 and F1 2018 are fine is only the SimTools plug-in for the project car games that seem to be incorrect size wondering if there's any reason or how can I change this error?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The Dir setting box in Axis Assignments being checked orange or not determines which was an axis moves, so reverse whatever is the current setting for roll. Sway should be the opposite of roll so check that as well.
    • Agree Agree x 1
  3. optical10

    optical10 Member Gold Contributor

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    Yeah I read that in the SimTools tutorial regarding the "The Dir setting box in Axis Assignments" but as you see in the attached images I think that DOFreality must be set up differently as both axis are checked in ROLL and SWAY both have axis 1a and 2a checked orange which seems to be the default for all DOFreality axis assignments that work correctly in other titles I mentioned before like Forza motorsport 7 so I am a bit confused as to why this correctly in both project cars, UDP or non-UDP PC?

    Could it be a plugin issue?

    [​IMG]

    Attached Files:

  4. Nick Moxley

    Nick Moxley Well-Known Member

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    Every game is different in its Telemetry and Data, Be it a + or a - in the data, It Doesn't matter what the other profiles are, This is NOT a plugin issue and simply a error in settings.

    Adjust as needed and problem Solved.

    Turn off ALL the forces except one, This will make it Stupidly easy for you to tune and diagnose the proper directions your supposed to be "Rolling and Swaying"
  5. optical10

    optical10 Member Gold Contributor

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    okay that's good to know it's not a plug-in issue, thanks.

    My problem is that any combination of unchecking/checking direction axis 1a and 2a in the ROLL and doing the opposite in SWAY doesn't solve this issue so as has been mentioned before in this forum (just can't remember where by the moderator) this is a peculiarity of the DOF reality preset settings that affect this particular axis only for this particular game incorrectly.
  6. Nick Moxley

    Nick Moxley Well-Known Member

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    Turn off all the axis But One (by either neutering the tuning center numbers or turning down the Axis % to 0.

    When your working with 1 force, its stupid easy to figure it out. This is THE place to adjust the problem your experiencing. This is 100% settings related.
    • Agree Agree x 1
  7. optical10

    optical10 Member Gold Contributor

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    Okay I finally got it! The solution, for those who also have this issue in the future, is to uncheck BOTH axis1a & axis2a in the force that you want to reverse (in my case ROLL) and not just say one of the axis which I was doing. Also remember to make the reverse direction check of SWAY, in my case.
    project cars 2 roll issue solution.jpg
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I am sorry it was not clear, but that is exactly what I initially advised:

    • Agree Agree x 1
    • Optimistic Optimistic x 1