1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Showroom DX - Compact Simulator

Discussion in 'DIY Motion Simulator Projects' started by noorbeast, Sep 29, 2014.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    After lots of reading, planning, ordering, false starts and changing my mind as ideas evolved, I have finally commenced my DX Compact Sim, first as a 2DOF then my upgrade to 3DOF with assisted heave.

    Motors http://www.motiondynamics.com.au/worm-drive-motor-12v-24v-200w-180-rpm-20nm-torque.html
    TGY-1270HV 40kg torque Metal gear Digital Servo w/ Heat Sink http://www.hobbyking.com/hobbyking/...igital_Servo_w_Heat_Sink_40kg_18sec_170g.html
    Control boards http://www.pololu.com/product/1393/
    Hall effect pots http://au.element14.com/bi-technolo...fs/sensor-hall-0-2v-20v-to-10v-pin/dp/2319662
    HP Server PSUs: http://www.xsimulator.net/community/threads/how-to-modify-a-server-power-supply-for-12v.5774/

    A sneak peak at the WIP results:





    Version 2 with heave and surge - The 500x500 base frame houses 3 PSUs, 2 USB hubs, an amplifier and subwoofer down the middle, plus the Fanatec power supply, with the remaining small space used for the wiring loom and snap in loom connectors for the control box, which can be removed for easy servicing.

    70nmOS9.jpg

    IMG_20150706_115151.jpg

    IMG_20150706_122626.jpg

    IMG_20150706_134623.jpg

    20170208_100937_001.jpg

    20170208_101036.jpg

    20170208_101457.jpg

    IMG_20150706_134538.jpg




    Version 1 - Minimalist Compact design


    20150102_172345.jpg

    20150102_190525.jpg

    20150102_201354.jpg

    20141225_163725.jpg

    20150209_141421.jpg

    Building my Compact Sim for VR

    In the beginning planning phase I had a number of initial criteria for my project and those have grown.

    The first is proper lumbar support. The seat from which my project takes its name, the first generation DX office chair, is incredibly well made, has a full frame and most importantly proper built in adjustable lumbar support. This has been my daily chair for many years and is still like new. The later generation DX seats did away with the proper lumber support and replaced it with a simple lumbar pillow.

    In terms of other background criteria it is worth noting that I have come to sim building as a way to further explore presence (immersion) with the Oculus DK2 Rift, not the other way round. For me a motion sim is a giant haptic device. It is something that adds immersion and compliments a lot of other tech I am playing with in conjunction with the Oculus DK2 Rift. My aim is a compact but adaptable sim to test ideas related to Virtual Reality presence.

    While I personally prefer cars and racing I have spent most of my rift/sim game tweaking with flight sims, as last year my 83 year old father was certified medically fit to fulfill his life long dream of learning to fly. He will inherit my current static sim once the DX project is complete but will likely continue to also use my more sophisticated motion simulator. Hence the DX compact sim will be easily configurable to be used for both flight and racing simulation, including easily converting between seat shaker and full frame modes.

    Initially I had intended being sensible and follow in @bsft footsteps to basically replicate his brilliant Desk Racer. I actually started building it...

    DSCN3584.jpg

    But then I thought 'hmm...what if' and things sort of got out of hand and followed on from there.

    The first change was building materials, from steel to mainly aluminum, which I plan to polish when I am done.

    DSCN3610.jpg

    My next bit of inspiration was to make the structural pivot post serve another function...by turning it into a built in subwoofer.

    DSCN3613.jpg
    DSCN3618.jpg
    DSCN3637.jpg
    DSCN3649.jpg
    DSCN3623.jpg
    DSCN3630.jpg
    DSCN3656.jpg

    Sound deadening will be added later.

    My next little trick involved adapting Big Block Chev billet alternator brackets as pivot mount points.

    DSCN3666.jpg
    DSCN3677.jpg

    Next came the frame, which is 50x50mm box aluminum with 2 50x50mm angle caps either end.

    Inside either end of the box section is 40x40x6mm aluminum angle, which braces the motor mounts and provides support for the anti-vibration feet on each corner, with other support feet mounted off the pivot post.

    DSCN3712.jpg
    DSCN3713.jpg
    DSCN3721.jpg

    By this stage I had decided that while the DX sim was meant to be compact, small enough to remove the seat and fit in my Supra, why not try and squeeze in even more by adding a form of surge.

    My aim is to trick the brain while using the Rift by slightly moving the controls to emulate surge. Below is the mock up so far, based on linear rails, which will incorporate height adjustable side panels for the HOTAS and wheel/pedals mounts.

    I have ordered a couple of these 40kg servos to keep the control surge system compact, but as yet have no idea how I plan to set them up and drive them, so any suggestions are most welcome. I figure I can add more servos if needed. Please ignore the flimsy motor plates and arms in the pictures, they are just set up dummies.

    DSCN3706.jpg
    DSCN3738.jpg
    DSCN3731.jpg
    controls surge.gif

    At the moment I have some perspex as a base under the frame. It will be replaced by 6mm aluminum plate, once that arrives.

    I have been collecting a bunch of other stuff to add further details once I finish off the basic frame and start on the electricals. While I am still waiting on some of it to be delivered, most has now been ordered so I hope I can continue the build without too many hold ups.

    I will keep you all posted and look forward to you own 'hmmm...what if' ideas and observations :grin

    Attached Files:

    • Like x 65
    • Winner x 10
    • Friendly x 2
    • Useful x 2
    • Dislike x 1
    • Agree x 1
    • Informative x 1
    Last edited: Oct 20, 2018
  2. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,573
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 39 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Nice build, with some interesting ideas, although I'm not quite understanding the 'surge' device. Is it meant to only move a small amount to simulate pressure on your feet from deceleration/acceleration?
    • Like Like x 6
    • Agree Agree x 3
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes @SeatTime the quasi surge is meant to simulate pressure on your feet and hands. I intend it to be used in conjunction with a sprung harness, as you have used on your sim.

    I decided I would make the DX Racer a lightweight full frame but wanted to emulate what happens on a seat shaker, where the controls are separate from the sim and movement creates pressure via the controls. Will it work...I hope so, but it is an experiment.

    I am also still toying with the idea of incorporating your innovative compact heave idea, I have everything I would need to do it but space is a bit tight.
    • Like Like x 6
    Last edited: Sep 29, 2014
  4. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Nice job there, well done, its an advance up from my design. Great job.
    • Like Like x 2
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Thanks @bsft ... it would not exist without your inspiration.
    • Like Like x 3
  6. prilad

    prilad Well-Known Member SimAxe Beta Tester SimTools Developer

    Joined:
    Apr 29, 2012
    Messages:
    380
    Location:
    Dubna, Russia
    Balance:
    9,635Coins
    Ratings:
    +512 / 1 / -0
    My Motion Simulator:
    3DOF, DC motor, Arduino, 4DOF
    Hi, @noorbeast !
    I like your compact project. An I'm waiting for video in action :thumbs
    • Like Like x 3
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    An action video is still a long way off @prilad as I am still messing with design aspects and won't even get to start on the electricals for a couple of weeks...but I promise it will happen!
    • Like Like x 4
    • Winner Winner x 1
  8. vulbas

    vulbas Active Member

    Joined:
    Jul 28, 2009
    Messages:
    208
    Location:
    france
    Balance:
    1,099Coins
    Ratings:
    +216 / 0 / -0
    My Motion Simulator:
    AC motor, 6DOF
    :thumbs
    • Like Like x 2
  9. fusednova

    fusednova Member SimAxe Beta Tester Gold Contributor

    Joined:
    Sep 6, 2014
    Messages:
    44
    Balance:
    769Coins
    Ratings:
    +32 / 1 / -0
    My Motion Simulator:
    2DOF
    This looks fantastic and I love the idea of the built in sub.

    Why the move to aluminum? Weight? Its harder to weld right?
    • Like Like x 2
  10. Nick Moxley

    Nick Moxley Well-Known Member

    Joined:
    Dec 13, 2013
    Messages:
    2,779
    Occupation:
    Owner/Operator- Moxleys Rantals
    Location:
    Winnipeg Manitoba Canada
    Balance:
    17,055Coins
    Ratings:
    +2,505 / 30 / -2
    My Motion Simulator:
    2DOF, 3DOF, DC motor, JRK
    Awesome Start man, Keep them pics coming. :popcorn
    • Like Like x 2
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I changed to aluminium for a number of reasons.

    I am playing with the idea of a 'compact' and even portable design, so weight was one reason. My definition of 'compact' is can I design the DX Racer to fit in my Supra with a minimum of effort. I am a minimalist at heart!
    20101002_002.jpg

    Initially I planned 'neat and simple', as per @bsft original Desk Racer...but I just can't help myself when it comes to messing with stuff. So another reason for aluminium is aesthetics...I plan on polishing the frame to a chrome like finish, hide a lot of the wiring in the hollow frame and showcase it when I can't by using billet clamps and braided sleeves. That is despite the fact that I intend a removable cover, which means you wont see most of that until the cover is removed. Hence my focus has really changed from just putting a sim together as a practical experiment to compliment the Rift, to being a project in its own right. The downside, a delayed start, additional costs and a far more protracted build time.

    The aluminium frame is actually bolted together and it looks deceivingly far more simple than it actually is. So the only welding was the centre post subwoofer and except for the universal joint I could have made that bolt together as well. It was just neater to weld it. I did need to fabricate the bar that holds the billet pivot points, but the bar itself is bolted to the rest of the aluminium frame. If I wanted to I could disassemble and actually flat pack the DX Racer frame into about 520mm x 380mm x 150mm.
    • Like Like x 5
    • Agree Agree x 1
    Last edited: Sep 30, 2014
  12. Scratch

    Scratch Active Member

    Joined:
    Apr 23, 2014
    Messages:
    170
    Balance:
    281Coins
    Ratings:
    +181 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Looking good, the rig AND your car! :thumbs Compact design or easy mobility was not one of my main worries in my build, but I transported my completed frame with all parts including the seat from work to home at the back of my Celica :D. But offcourse, disassembled.

    Celica3.jpg
    • Like Like x 2
  13. ferslash

    ferslash Active Member

    Joined:
    Feb 8, 2011
    Messages:
    495
    Balance:
    4,798Coins
    Ratings:
    +181 / 2 / -0
    grate desing looking forward for the next steps...what do you have in mind for wheel mounting?

    fer
    • Like Like x 1
  14. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    I have a car like this,
    laser.jpg
    I could transport desk racer by taking seat off, placing it on the back seat and the sim frame next to it on the back seat.. Surprisingly it would just fit in the doorway of the back door.
    • Like Like x 1
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Good question @ferslash, as I am currently pondering options.

    I have both a Warthog HOTAS plus Saitek pedals and Clubsport wheel and pedals. While I really like all of them what I want to do is get away from my current unholy mess, where it is a real pain to swap between flight and racing sim controllers.

    DSCN3752 (600 x 337).jpg
    DSCN3759 (600 x 337).jpg

    At this stage I plan having a quick release separate flight and racing wheel/pedal mount and may well end up with different pivot points for each, as the fanatec wheel/pedals are a good deal heavier. That way I could run the wires through each of the respective quick release posts and leave the respective pedals/wheel attached. I am mocking everything up as I am about to build both mounts later this week. Construction will be 40 x 40mm aluminum with a 6mm aluminium plate brace at the point where the wheel post would be and where the rail will be bent down for the pedal mount. The wheel mount plate will also be 6mm aluminium.

    I am toying with the idea of the joystick being hinged on a second rail over the existing one, around the same distance a wheel mount post would be. I could then have a quick release to allow it to tilt up and to the front of the sim to aid getting in and out. I am a bit over swinging my leg around the fixed joystick in my current setup, but do still want a center mounted joystick. The only problem is that I won't be able to check out hinge options until next Monday. In the meantime I am just kicking ideas around using the bigger pin hinges I already had for a heave plate.

    DSCN3749 (600 x 337).jpg
    • Like Like x 6
    • Winner Winner x 2
    Last edited: Oct 1, 2014
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    After kicking around different ideas for mounting controls I have gone with a movable center post that will mount the Warthog joystick when folded down and the Clubsport wheel when folded up. I will run USB cable through the main tube to make it simple changing control systems and pedals from flight to driving.

    The pivoting center bar is rounded for clearance when folding, but also acts as its own stop when pushing it back to the upright position. The pivot hole has a 10mm aluminium reinforcing tube.

    DSCN3773.jpg

    I then made up the main bar and 6mm brace. At the moment I have some steel washers on the pivot bolt between the folding bar and reinforcing plate, but will replace those with teflon.

    DSCN3760.jpg

    Here is the center wheel post upright position. I still need to make the base for the Clubsport wheel but won't do that until later, as I have yet to determine the final length of whole moving assembly. I am still waiting on the servos to arrive that will drive the quasi surge system and have no idea yet how I will be mounting and attaching them to the control assembly, so have deliberately left the main and foldable bar a little long.

    DSCN3832.jpg

    And folded down for flight controls, which will then support the Warthog joystick, I just need to cut the round base plate for it.

    DSCN3842.jpg

    The 6mm aluminium plate that will form the inside base has also arrive today, so if I get time tomorrow I can ditch the temporary perspex I have in there at the moment and make up the permanent base plate.

    Attached Files:

    • Like Like x 2
    • Creative Creative x 2
  17. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    nice job, remember adding a full frame like that will need the balance point adjusted right
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Thanks @bsft, yes I have left the final post mounting and pivot point adjustments until I finish this part of the frame and balance it with the controllers/self in place. The Fanatac controllers are very heavy and further down the frame than the Warthog joystick, so I do expect two different balance points.

    What time I had today was spent making the small but critical multipurpose bracket to mount the Clubsport wheel/shifter and allow quick release and change to the Warthog joystick, which pivots out of the way for ease of access.

    Here is the post in the upright position with the new bracket attached.

    DSCN3882.jpg

    And in the folded position.

    DSCN3885.jpg

    I spent ages fiddling about with the Clubsport wheel/shifter bracket and attachment. The whole assembly is removed via two quick release screws.

    DSCN3853.jpg
    DSCN3867.jpg

    Unfortunately the quick release screws I have are a tad too short, but I hope you get the idea, undo the two screws and remove the whole wheel/shifter assembly.

    DSCN3868.jpg
    DSCN3874.jpg

    The bracket for the Warthog joystick was much easier, it is 6mm aluminium drilled and attached to the joystick via the original Warthogs screws. I added two 8mm tapped holes which is how it is attached to the pivot mount bracket. Again I will use long quick release screws but don't have them yet, so I have a couple of allen bolts in here at the moment.

    DSCN3895.jpg

    Operational position.

    DSCN3902.jpg

    And tilted forward for ease of access. The shape of the pivot post is such that it is its own natural stop and will not go further than in the picture.

    DSCN3900.jpg

    I hope the whole idea of a pivot post with quick release controllers makes a whole lot more sense now.

    Of course what I have done is sill provisional, as I don't yet have the servos to work out how much quasi surge movement to allow for. I think I have left enough but time will tell.
    • Like Like x 4
    • Useful Useful x 1
  19. ferslash

    ferslash Active Member

    Joined:
    Feb 8, 2011
    Messages:
    495
    Balance:
    4,798Coins
    Ratings:
    +181 / 2 / -0
    woww. beauty!

    man how did you made that nice metal pices that connect your motor to the seat frame?

    they look really nice

    fer
    • Like Like x 1
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,048
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,986Coins
    Ratings:
    +10,884 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    @ferslash I adapted billet alternator brackets made for a big block Chev motor.
    • Agree Agree x 2