1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Feedback on 2.0

Discussion in 'SimTools DIY Version' started by Vef445, Jan 17, 2017.

  1. Vef445

    Vef445 Active Member

    Joined:
    Jul 13, 2015
    Messages:
    125
    Location:
    Denmark
    Balance:
    597Coins
    Ratings:
    +73 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hi all,

    I've already received my 2.0 DIY license (thanks for the fast reply!) but before uninstalling and re-configuring the whole thing, I'd like to have your feedback on this new version.

    From what I understand, in my case (basic 2motors 2DOF rig), the configuration should be very similar to v1. I'm actually wondering if I would have any immediate benefits using 2.0?
    I also realised that I'm losing the dash until I decide to buy a pro license...but I might actually do so in case I need to help out again with the Codemaster plugins :p

    Looking forward to hearing from users :)
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    For me SimTools 2.0 is more responsive, it feels like an engine upgrade, generally speaking is a bit more automated and refined to use, will have expanded functionality like transducer support, can support far more axis/forces such as a 6DOF + G-seat and in many ways is designed to be the basis for endless expansion, because everything and anything can be treated as a treated as a plugin.

    The license provision now also extends to commercial use, not just DIY users.

    JRK support is now native.

    @yobuddy is putting in a lot of time and effort to squash bugs.

    All dev and plugin focus will now be on 2.0, with 1.3 to be depreciated in a year.
  3. Vef445

    Vef445 Active Member

    Joined:
    Jul 13, 2015
    Messages:
    125
    Location:
    Denmark
    Balance:
    597Coins
    Ratings:
    +73 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Hi @noorbeast ,

    I'm quite aware of the different changes in term of licenses...etc, been following that closely, but thanks for the reminders :) What I'm looking for is more around user experience, like when you talk about responsiveness. That's definitely an interesting feedback :)
    I've spent lots of time fine-tuning V1 and I must say that I might need some good reasons to switch now to v2 and start form scratch :)
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,282
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,199Coins
    Ratings:
    +5,093 / 18 / -0
    @Vef445
    Your not starting from scratch thou.
    SimTools 2.0 will be simple for you to setup now!
    The only difference in setup is <Axis1> is now <Axis1a>.
    You will feel the difference for sure!

    But before you remove 1.3 thou, backup this folder.
    C:\Users\(Your User Folder)\AppData\Local\SimTools
    Then if you ever want to go back, simply install 1.3 and replace this folder.
    You won't lose anything!
    yobuddy
    • Like Like x 1
    • Agree Agree x 1
  5. Vef445

    Vef445 Active Member

    Joined:
    Jul 13, 2015
    Messages:
    125
    Location:
    Denmark
    Balance:
    597Coins
    Ratings:
    +73 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    Thanks @yobuddy , and it's true that I wouldn't take much risk to lose the current setup.

    Well, I guess I just have to give it a go now :)
    • Agree Agree x 1
  6. Brett Horton

    Brett Horton Active Member

    Joined:
    Aug 18, 2016
    Messages:
    310
    Occupation:
    Program Manager / Pilot
    Location:
    Tampa FL
    Balance:
    118Coins
    Ratings:
    +202 / 2 / -0
    My Motion Simulator:
    3DOF, DC motor, JRK, Motion platform
    Well worth your time to change over to 2.0
    I would say the fidelity is 30 to 40% more for me, and I have not had much time to fine tune!
    • Like Like x 1
  7. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
    Feb 9, 2007
    Messages:
    5,282
    Occupation:
    Computer Technician
    Location:
    Portland, Oregon - USA
    Balance:
    49,199Coins
    Ratings:
    +5,093 / 18 / -0
    w00t! :thumbs
    • Like Like x 1