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News FEEL-VR - universal, affordable for home use motion sim

Discussion in 'Commercial Simulators and Peripherie' started by Den Krutko, Apr 11, 2015.

  1. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
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    Hi everyone!

    I've started to develop universal motion simulator & gaming chair cause I couldn't find suitable solution for myself.

    Primarily it's because of high price or insufficient characteristics of existing devices.

    Project codename [​IMG] is 'FEEL-VR' and it is a 2 degrees of freedom seat for gamer that will change pitch and roll to use gravity force and make player feel accelerations, vibrations and angular velocities taken from virtual reality simulation games.

    Hope I'll be able to reproduce device to make it available for everyone else, who dreams of affordable yet professional home motion sim, like me)

    My main goals are:

    • to make it cost less 2500$

    • silent operation

    • high performance and tilt angles

    • highly ergonomical and configurable for racing/flight/etc simulators

    • support for mainstream gaming manipulators

    • support for VR headsets

    • make it look amazing)


    That's how it would look:
    [​IMG]

    Hope you like the project so far.
    • Like Like x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Cool concept drawings.

    Just some questions and observations.

    Have you checked out the licensing requirements for commercial use of SimTools or other motion software?

    Support for VR headsets with motion sims really means motion cancellation, have you researched that and how do you propose supporting a resolution?

    Silent, high performance and tilt angles all depend on design and hardware, I suspect that AC VFDs would be the way to go for a compact design with potentially large weight loads, is that what you have in mind?

    I suspect that the $2500 price point will become competitive with Playseat and Next Level Racing Motion Simulators eying that sort of consumer territory. So what do you see as your competitive advantage?
    • Dislike Dislike x 1
  3. bsft

    bsft

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    I was wondering when you were going to pop up @Den Krutko
    I take it you have not had much response for the other threads you created in other forums
    https://www.gtplanet.net/forum/thre...for-home-use-motion-sim.326070/#post-10590672
    http://www.x-sim.de/forum/viewtopic.php?f=37&t=1838

    Oh and heres what Atomic had to say about the threads, as your design "resembles" their A1 , A2
    "
    Thanks for the info - we'll keep an eye on this project, at this stage
    it's not of particular concern as we have patents and design rights on
    our product in the UK and US (also it is far more difficult to build
    such a system and make it commercially viable than it would appear this
    individual realises! ;) We have other system choices coming soon to
    suit various budgets, details of these will be made available soon.

    "
    • Dislike Dislike x 1
    • Informative Informative x 1
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I would be interested in what Atomic claims as patents and design rights. I am not surprised that they too are seeing a growing commercial demand for consumer level motion sims.
    • Dislike Dislike x 1
  5. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
    2DOF, AC motor
    Currently I'm going to use own software. The only thing I'm interested in SimTools are game plugins, and I'll dig into this theme later.

    VR headsets mostly use gyro data about head pivot, accelerometer data is used mainly to compensate gyro drift, so motion will not affect it strongly.

    I'm developing custom electronics for torque motor 1000W 35 Nm each, that have 262k discretes per revolution feedback.

    Tilt and roll angles up to +/-15 degrees or even more; gearless = silent, responsive, backlash-free; highly ergonomical design, configurable for every user and sim type; look.
    • Like Like x 1
  6. bsft

    bsft

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    @Den Krutko , to use simtools plugins you will still need to ask for permission , @yobuddy , can you clarify this please?
    • Dislike Dislike x 1
  7. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
    2DOF, AC motor
    Yes, that's obvious. I'll read license etc later when I'll come to need of using SimTools (if would)
    • Like Like x 1
  8. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
    2DOF, AC motor
    These are central table, side stand and foot stand parts.

    They have screw holes to mount such devices:

    Fanatec wheels:
    • ClubSport Wheel Base
    • Porsche 911 GT2 Wheel / Forza Motorsport CSR Wheel / Porsche 911 GT3 RS V2 Wheel

    Fanatec pedals:
    • ClubSport Pedals V1 / V2
    • CSR Elite Pedals / CSR Pedals

    Fanatec shifters:
    • ClubSport Shifter

    Logitech wheels, pedals and shifters:
    • G27 Racing Wheel / G25 Racing Wheel

    Thrustmaster wheels and pedals:
    • T500RS (vertical/horizontal pedals mount)

    Saitek pedals:
    • Pro Flight Rudder Pedals


    [​IMG]
    [​IMG]
    [​IMG]
    • Like Like x 1
  9. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
    2DOF, AC motor
    This is a FEEL-VR seat base with table and foot stand.

    It is collapsible to take less space.

    Central tube is firmly fixed with knob from rotational and linear movements.

    Table is detachable for flight-sim configurations of FEEL-VR.

    Angle of foot stand can be smoothly adjusted.

    Distance from seat base to foot stand can be smoothly adjusted too up to full collapsed state (to take less space when FEEL-VR is not in use).

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    • Like Like x 1
  10. bsft

    bsft

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    @Den Krutko , do the right thing and ask him regardless.
    • Dislike Dislike x 1
  11. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The SimTools plugins are Only to be used with the SimTools software.

    Looks like a nice simulator thou!
    yobuddy
    • Informative Informative x 1
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I think you underestimate the proper integration of VR with motion simulation, particularly with respect to large and very fast axis movements, here is an outline of some of the challenges from the FAQs: http://www.xsimulator.net/community/faq/virtual-reality-and-motion-simulators.115/
    • Dislike Dislike x 1
    • Agree Agree x 1
  13. Al.Bundy

    Al.Bundy Member

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    My Motion Simulator:
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    Really like the design but i wonder if it is strong enough to not self adjust itself so to say, myself i came to that problem when I tried to upgrade to a new steering and pedals set (T500) wich are much heavier then my old G25, i had to redo a lot of things to make it work and to cope with the heavy weight of the T500' like the balance point and so on.
    I would think its a very hard task to make an universal good balanced and real like moving simulator design to fit all of the differentpedals and wheels !
    P.S a small word of advice.....ask permission if you use an idea or a program or just a piece of simtools ! That is a normal thing to do not ????
    I can not think of doing without it now I know how wonderfull it is and what a great comunity behind it :thumbs
    Anyway i wish you all the luck in building, :cheers
    • Agree Agree x 1
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I found the same thing as @Al.Bundy, controller weight greatly affects the COG and both loaded and unloaded states need consideration. The alternatives are to have an adjustment for COG or throw plenty of power at an unbalanced rig to compensate, which is not very efficient nor cost effective.
    • Agree Agree x 2
    • Dislike Dislike x 1
  15. bsft

    bsft

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    @Al.Bundy ,
    you said
    "P.S a small word of advice.....ask permission if you use an idea or a program or just a piece of simtools ! That is a normal thing to do not ????
    I can not think of doing without it now I know how wonderfull it is and what a great comunity behind it
    :thumbs"
    Its amazing how many people have done that and later get caught.
  16. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
    2DOF, AC motor
    Concerning COG: I'll use 1000w 35 Nm motors, which are capable of 70 kg push force when recalculated with crankshaft. Also there will be compensatings springs, so I don't see real problem with COG and it's adjustment. Power consumption will be IMHO 10-20% more than balanced, but usability of such system when you don't have to readjust for different riders and gear is much higher.
  17. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
    2DOF, AC motor
    Concerning VR headset integration - I'll dig into this when I'll have a prototype to test with.
    Thanks for support, looks like here is much of valuable info and great community, but concerning permissions - I don't currenty plan to use SimTools software at all for this project, and discovered this forum a week ago)
    So everything I did is not concerned with it yet. So can't figure out of what kind of permissions are everybody talking?
  18. Den Krutko

    Den Krutko Member

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    My Motion Simulator:
    2DOF, AC motor
    This is a FEEL-VR assembled top part in different configurations.

    Angles and height of central and side tables (stands) can be smoothly adjusted.

    Whole side table stands (including tube) can be adjusted forward-backward.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    • Like Like x 1
    • Agree Agree x 1
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    You have been made aware that some of your original intentions would infringe licensing, such as with respect to motion plugins. In addition the forum information here is covered by the CC license and, as you have already found, you have already benefited from that advice and information: http://www.xsimulator.net/community/faq/community-etiquette.82/
    • Agree Agree x 4
    • Dislike Dislike x 1
  20. bsft

    bsft

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    Trying to overcome a compact poor design with bigger motors
    • Dislike Dislike x 1