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final year project: 2DOF seat mover motion rig :)

Discussion in 'DIY Motion Simulator Projects' started by IJOJOI, Oct 20, 2015.

  1. IJOJOI

    IJOJOI Member

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    Hi guys.

    This is a copy of my x-sim thread, since it got marked as spam there :(
    I don't know why though, they thought it is commercial or something.

    I study Mechanical Engineering in Austria and I am here to share my project with you and may find some new ideas.

    As the title suggest, I and two other students will build a Sim racing rig as our final year project,
    which is quite a privilege in my opinion.

    We split up the project into 3 parts:
    Front part (Monitors, adjustable pedal and steering wheel position)
    Rear part (Cylinders, PC, PSU etc.)
    Design

    I think this is quite interesting, since we have (of course) calculate all the joins, junctions etc. which doesn't
    really happen normally.

    It has to meet special requirements however, since it has to represent the school in the best possible way.
    These are:
    Easy to transport
    as cheap as possible
    light
    good looking
    realistic (may serve as a simulator for a driving school later)
    Not wider than 90cm
    reliable
    Integrated PC

    Until now, we were mostly planning and deciding which way to go.
    In the end we decided to go with SCN5 Cylinders and an aluminum frame, since we were able to get a discount for educational purposes, and we have loads of aluminium profiles liing around at school.

    I have already got a kardan universal joint for the seat, as well as steering links with "ball joints" for the cylinders.


    Probably the biggest challenge is the programming, since we have to do it all our self.
    We will use Assetto Corsa and pCars as software.

    I am responsible for the rear part of the construction of the rear part so here is my progress.
    Feel free to criticize.
    UPDATES follow soon.

    Best Regards
    IJOJOI

    Attached Files:

    • Like Like x 1
  2. pedrono2

    pedrono2 New Member

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    My Motion Simulator:
    3DOF, Arduino
    Hello
    What drives will be used..??
  3. IJOJOI

    IJOJOI Member

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    Hello,

    What type of driver do you mean?
    We are planning to run through a RS485 to the PC and.
    However we haven't decided, if we should program it from the very start, or use a plugin/driver for it.

    As this is our schoolproject, we are supposed to do as much as possible ourselfs.

    If you are looking for the easy way, you can "just" download the X-Sim SCN5 Plugin and buy a converter+PSU for the cylinders
    and run them that way, but that's not what we want to do ;)

    UPDATE on construction shortly ;)
    Best Regards
  4. bsft

    bsft

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    @IJOJOI , nice job there , if you need help getting SCn sorted, I believe @nclabs can advise.
    Meanwhile I will pass you some coins so you can get a download package. So save your money buying a membership.
    Dave.
    • Like Like x 3
  5. Hobbs77

    Hobbs77 Active Member

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    Sounds like a cool school project for you guys.... should be fun.....but how are you going to figure out who's going to end up with the rig when all is said and done?:)
    • Like Like x 2
  6. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    My Motion Simulator:
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    you should build the rig then run it with the simtools and get it to run right and feel right make it work then once your there with anything you need to alter if something don't feel right, you can then do all that then work on the software after you no what you need to aim for and how it should feel in general.


    you are very lucky guys well done look forward to seeing the build and get youself a thread going for the build.
  7. IJOJOI

    IJOJOI Member

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    Thank you for the very kind feedback guys!
    @bsft How kind!!! I will follow your request for sure.

    1.) @Hobbs77 The rig is going to be owned by the school, since they pay for it ;)

    2.)@f1iceman, That what we were planning actually. I hope we will be able to achieve good results. I am very sorry for not updating, but I have to learn a lot at the moment.

    As far as progress goes:

    .)Study
    We made a little Study with 10 participants, from 1.50 to 2.05m height. The result was quite astonishing. We wanted to mount the Pedals upside down and expected,
    that shorter people would like to have their pedals higher, which was wrong.
    It turned out, it was personal taste only. What we definitely figured out was, how far away the Pedals have to be in average, and how far we have to move them back and forth.

    .)Construction/Design
    As we need to have adjustable pedals, we wanted them to be adjustable as easy as possible.
    I came up with the idea of using the seat rails of a car, and use a pull spring to pull it to the nearest position possible when the safety is released.
    It can be released by pulling on a cable, while sitting (probably near the gear leaver for ergonomic reasons)
    Furthermore, I made the whole profile assembly under the seat. I still have to calculate, if I need an enforcement at the kink.

    So here are somePics;)
    1) We had to make kind of a presentation, since "the day of open doors" is coming soon.
    Aour-ii-qvmW9tNI5hezWL-5c7s65yNZR1n8B5QT7qHT.jpg

    2.) The seat we are using (some measures) OMP RS form 1995
    AmxRBwT-3Fje8D_rNfaolycaT8q_1DQVQUp_vIgLqG0T.jpg

    3.) The rails we are going to use from a "old" project.
    AhG63WNJjts5HAVs_Qso47U9pyRR6AnQAPFczr08iOYQ.jpg

    4.) Pedal construction used for studies.
    AhIUug_EQ8LuYvdP8zkjD99HN6YmzMGlL_Z523jzCeL7.jpg

    5.) Progress on the Pedal mount
    AmbiOJB0AXZRNkkmlx9xIadzXhJKkDI6IcKhDcWd3YsW.jpg

    6.) Some more measurements of the model (just approximately)
    AqVa3foj0T_O1hc3y66JcsBTIVZFH5QbTznlV9vKAj1D.jpg

    Best Regards!
    Johannes

    Attached Files:

    • Like Like x 1
    Last edited: Nov 5, 2015
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    • Like Like x 1
  9. IJOJOI

    IJOJOI Member

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    My Motion Simulator:
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    UPDATE!

    We seem to encounter quite a view problems in terms of the SCN5 actuators...
    Our shool can't buy them with a creditcard.
    It turns out, the shool wants to pay the money after we have recieved the cylinders.

    As a matter of fact Mirai Inter-Tech is not able to do this.
    So we are quite in a bad position now, since we have to buy them as soon as possible.
    Is there ANY way to get these Cylinders in EU or is there any alternative (FREX not included).

    Any suggestions welcome :)

    Best Regards
  10. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    search allibaba there was some on there. but not sure how you go about it.
    you could try simexperience.
    • Like Like x 1
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    • Like Like x 1
    • Agree Agree x 1
    Last edited: Nov 6, 2015
  12. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    My Motion Simulator:
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    you could prob try sort an accoun t out for the school and they ,might send them and invioce for them.
    tbh i don't think anyone will send first before payment.
    but look along getting an account but even then as anew customer you still might have to pay upfront costs on first orders nowadays.
    but if its a school account you stand a better chance to having some creditabilty being the school having an account.
    can only try them and see what happens.
    • Like Like x 1
  13. IJOJOI

    IJOJOI Member

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    @noorbeast
    Where do you see the advantages of these? ;)
    How do you control these?

    Best Regards
  14. bsft

    bsft

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    The Pololu JRK 12v12 controller and motor driver in one and 12v 200 watt big worm gear motors , 25:1 ratio gearbox on them, with a 65mm CTC lever running about 80 deg total movement can translate to 500 mm per second on a shoulder mount seat mover, loaded with a driver. SCN5 is about 150mm-200mm loaded with 5kg loaded. So good dc motor setup can be faster, stronger, quieter and cheaper to repair than SCN actuators.
    They might take some more setup, it can be done.
    I dont have many tools, a hand electric drill, a wood saw, a hand 100m disc angle grinder, and a $99 arc welder.
    or build the frame is PVC pipe if welding is tricky.
    Ive built all my sims from these tools. So I take it your schoolwork shop should have a few tools lying around.
    • Useful Useful x 1
  15. IJOJOI

    IJOJOI Member

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    UPDATE!
    So here we are again, we decided to move away from the SCN5 actuators (on you request @bsft :)) and will use such worm gear motors instead.
    The question is which are the "best"...

    I've put a lot of hours in research for the SCN5s, so I have to start all over again :(
    First off, I need to find out, where to get these from. Then, how you control them, and how to fix them on our frame.

    And of course I need to find out how to integrate those in the sim. A lot of stuff to do...

    In terms of design, everything else is getting into shape, the rear part is almost finished, except the cylinders, same goes for the front section.
    We are quite in a hurry, since we have to start builing in early Dec. so i need to get all the drawing for our workshop.

    As you have already guessed, tools are not the problem. We will weld the crucial points of the frame in order to increase stability. :)

    Bes regards!
    • Like Like x 1
  16. bsft

    bsft

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  17. IJOJOI

    IJOJOI Member

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    @bsft , as it seems, (after a little bit of research) these Pololu JRK 12v12 controllers seem to be quite feasible.

    As a matter of fact, my teacher is sitting beside me, tyring to figure out how to program them :p
    You seem to be the "expert" here :) how is this going to work?

    EDIT:
    Some more renderds;)
    1.PNG 2.PNG 3.PNG

    Best Regards
    IJOJOI
    Last edited: Nov 13, 2015
  18. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    JRKs are easy, on the setup side follow @eaorobbie's steps, just set the Integral Limit to 10,000 not 2000: http://www.xsimulator.net/community/threads/playseat-to-2-dofseat.5401/page-2#post-56352

    For configuration follow @bsft's guide to JRKs and SimTools here: http://www.xsimulator.net/community...-set-up-simtools-jrks-and-write-profiles.112/

    Make sure the JRKs have a heat sink on the big chip and 12V fan for cooling.

    With respect to your renders nice job, but do move the uni joint up to be as close to the seat as possible: http://www.xsimulator.net/community/faq/universal-joint-placement.108/

    Use something like 6mm angle iron to mount the DC motors to the frame, they are capable of considerable force and need to be very secure. I run a bar between my motors so they become a structural part of the frame.

    [​IMG]

    There are different ways to attach lever arms to DC motors depending if they are solid or hollow shaft: http://www.xsimulator.net/community/faq/how-to-attach-levers-to-wormdrive-gearboxes.182/

    There are a number of ways to attach potentiometers but by far the easiest is to use flexible couplings with Hall sensors: http://www.xsimulator.net/community/faq/how-to-connect-protect-a-potentiometer.13/

    There is plenty of other useful information in the build section of the FAQs, such as wiring kill switches and how to find the balance point of the rig: http://www.xsimulator.net/community/faq/building-resources.12/category
    • Like Like x 2
  19. bsft

    bsft

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    noorbeast has covered most of it, anything else, just let me know
    Dave.
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  20. IJOJOI

    IJOJOI Member

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    @noorbeast @bsft , thank you very much!

    To adress your points:
    1.) JRKs: We are learning to program those in a few months time I think so, that will come in handy ;)
    2.) spledid work on the guide @bsft, we will see we are allowed to use X-Sim/Simtools though... Maybe we have do this on our own, I'll let you know.
    3.) Thx for the advice for the heatsink, wouldn't have thought about that.
    4.) I tried to move the universal joint as close as possible to the seat, but I can't get it any further in the current configuration. I'll maybe rework it.
    5.) I probably enforce the frame where needed in order fix them properly.
    6.) Hall sensors, interesting, we just learned about thouse :p, would have used potentiometers, but they could be a nice alternative in terms of reliability.

    Finally a question for you guys.
    Do you think we should consider to move the Pedals and the Wheelmount too?
    How much does it add to immersion?
    Is it too distracting while drving when only the seat moves?

    Best regards
    Johannes