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FlyPT Mover 3.7

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024 at 05:58.

  1. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,928
    Location:
    Portugal
    Balance:
    14,026Coins
    Ratings:
    +2,343 / 17 / -0
    My Motion Simulator:
    6DOF
    upload_2024-9-20_12-12-19.jpeg

    Beta release on the end of 20 September 2024


    Due to many changes and the size of the original thread, I think it's better to move it here.

    Prepairing some space... to be updated soon.
    Idea is to have the first posts on this page with info about Mover, like:

    - Releases and download links
    - Known bugs
    - Features of Mover

    Hope it's not a problem


    Installing and lauching Mover 3.7
    Mover is a single executable file. There's no need for instalation.
    It uses the registry to store data and uses the network to check for new versions or access the server (with setups).
    On the options you can specify the location of plugins in multiple folders and Mover will look there for them.

    To access memory hooks, you need to run Mover with administrator privileges.

    You can lauch Mover from the command line and use one or more of the following options:

    Mover.exe Help, H or ?
    to show the help message

    Mover.exe xxxx.mover
    to open the local setup file specified in xxxx.mover (should contain the extension .mover)

    Mover.exe StartInTray
    to start mover minimized to the tray

    Mover.exe NoPlugins
    to start Mover without loading external plugins

    Mover.exe NoAudioDevices
    to start Mover without audio devices (no transducers)

    Mover.exe NoJoystickDevices
    to start Mover without joystick devices (can't use them in hot controls or the custom controller source)

    Mover.exe NoMidiDevices
    to start Mover without midi devices (can't use them in hot controls or the custom controller source)

    Mover.exe AllowMultipleInstances
    to allow multiple instances of Mover (careful)​



    Where is Mover 4.0?
    Mover 4.0 is mostly a new UI over the structure of this version of Mover (3.7).
    It will come later when this one is more stable. We can call it the Spaghetti Mover right now... :confused:


    THIS TEXT IS WIP
    • Like Like x 5
    • Agree Agree x 1
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    Last edited: Sep 20, 2024 at 14:03
  2. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,928
    Location:
    Portugal
    Balance:
    14,026Coins
    Ratings:
    +2,343 / 17 / -0
    My Motion Simulator:
    6DOF
    WARNINGS Please read:

    First of all, this is a beta version, so expect many bugs.

    Be careful using Mover with your hardware.
    You should always have the emergency button at close range.
    Motion rigs can be expensive and specially dangerous for anyone (specially kids).
    Im not reponsible for any damage it might cause, physical or in the hardware.


    • Mover allows you to work "live", this means you can change anything while having motion. This can be dangerous, so be sure you know what you are doing, one of the reasons to have the 3D rig viewer. Do the tests using the viewer and when you think it's ok, connect the hardware.
    • COM ports are not detected automatically yet. Some bugs made me deactivate it. Careful with any problem it might cause (got crashes with the WITMOTION source).
    • Defining rig actuators gained a specific window and I'm not sure it's all bug free. If a rig has 2 types of actuators, you have different controls/windows for them, but usually one control/window can setup multiple actuators when they have the same specs like a linear hexapod with 6 equal actuators.
    • When using midi devices as control: They don't store the state of the controls, they work with events so if a knob is at value 0.5 when you start Mover it's value is 0.0 until you use it and it might be suddenlly 0.6.
    THIS TEXT IS WIP
    • Like Like x 1
    • Useful Useful x 1
    Last edited: Sep 20, 2024 at 12:54
  3. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,928
    Location:
    Portugal
    Balance:
    14,026Coins
    Ratings:
    +2,343 / 17 / -0
    My Motion Simulator:
    6DOF
    New features:

    You can now assign controls to the numeric up downs, checkboxes and buttons (not all, I disabled some of them).
    This allows you more control from the rig without using a keyboard and mouse (it's easy to use the same control for multiple fields...).

    Besides joysticks and keyboards, you can now use midi devices
    WARNING, midi devices don't store the state of control, they work with events, so if a knob is at value 0.5, when you start Mover it's value is 0.0 until you use it and it might be suddenlly 0.6

    On rigs you can now control the behaviour with 3 filters (assign some controls to them to make it easier to test):
    • Gain like we already have
    • Bass and treble to control the gain of low and high frequencies

    Rigs have 3 motion alghorithms:
    • Keep moving actuators with available range - This ones moves the actuator still with range causing the loss of VR compensation and inducing strange cues. It's faster, but use only if you are sure that you never get out of range
    • Stay on last good pose - If the rig goes out of range, it stops causing a loss of motion, but keeps VR compensation.
    • Follow pretended pose even if out of range - This ones keeps movement, by scalling down motion near the out of range. It never goes out of range and keeps VR compensation, but can cause some strange cues, but not like in the first alghorithm.

    You can now enable interpolation of data received in the sources
    Can cause some lag, but only if the frequency is to low

    Some sources allow the use of a dedicated thread to get the data (MMF)

    THIS TEXT IS WIP
    • Winner Winner x 1
    • Friendly Friendly x 1
    Last edited: Sep 20, 2024 at 12:54
  4. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,928
    Location:
    Portugal
    Balance:
    14,026Coins
    Ratings:
    +2,343 / 17 / -0
    My Motion Simulator:
    6DOF
    Known bugs and missing features:

    • Server is disabled for now give me some days to make sure everything is ok (it's not my local server, I now use an external and safer one).

    • Plugins are not 100% yet. Give me some time to clean the edges. Would be a problem to have plugins developped to stop working one week later...

    • Telemetry is disabled. It's 80% done, but not usable right now. This allows us to record data from the sources and use it like a telemetry tool with a 3D viewer and graphics (not to advanced but enough for me).

    • Missing images on the rigs (I'm a bit lazy with that one...) please use the 3D viewer.

    • Missing images in the modules when displayed on the diagram

    • Some rigs are missing like the 2DOF (sorry, they where not ready yet).

    • The rotating hexapod seems to have a bug when rotating it for wall mount, specially when changing the actuators direction.

    • VTOL VR source is not working. Missing the mod on the Steam Workshop (API changed and I need to make some updates).

    • Pose from tires (not suspension) is still WIP. This is mostly for traction loss from tires data.

    • Missing the black box modules for poses (to simplify setups by hiding the filters behind basic controls).


    THIS TEXT IS WIP
    • Informative Informative x 1
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    Last edited: Sep 20, 2024 at 14:03
  5. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,928
    Location:
    Portugal
    Balance:
    14,026Coins
    Ratings:
    +2,343 / 17 / -0
    My Motion Simulator:
    6DOF
    THIS TEXT IS WIP
    • Friendly Friendly x 1
    Last edited: Sep 20, 2024 at 14:02
  6. pmvcda

    pmvcda aka FlyPT

    Joined:
    Nov 3, 2010
    Messages:
    1,928
    Location:
    Portugal
    Balance:
    14,026Coins
    Ratings:
    +2,343 / 17 / -0
    My Motion Simulator:
    6DOF
    THIS TEXT IS WIP

    Sorry for the empty posts...
    Will update on the next days
    • Friendly Friendly x 1
    Last edited: Sep 20, 2024 at 12:49
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,898
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,104Coins
    Ratings:
    +10,855 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Like Like x 1