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FlyPT Mover 3.7

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024.

  1. SilentChill

    SilentChill Problem Maker

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    upload_2024-10-1_20-2-40.png

    :D:D:D
  2. pmvcda

    pmvcda aka FlyPT

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    Just posted you where to fast...

    Edit: I posted a build with the wrong number. Replaced with a new one, you clicked exactly when i made the change.
    • Funny Funny x 1
    Last edited: Oct 1, 2024
  3. SilentChill

    SilentChill Problem Maker

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    I honestly don't know when I connect the values change as they should like it is going to middle position and when I move sliders all values change but the actuators just move a tiny little bit

    upload_2024-10-1_20-10-20.png

    upload_2024-10-1_20-10-30.png
  4. SilentChill

    SilentChill Problem Maker

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    Another bug I think, Mover not detecting my MotoMonster for my wind

    upload_2024-10-1_20-29-17.png

    upload_2024-10-1_20-29-28.png
    • Informative Informative x 1
  5. pmvcda

    pmvcda aka FlyPT

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    @SilentChill , is the s3.5.3 working well with the rig and this string?
    [​IMG]

    Also is the start and stop needed? Could be there the error
    put there 1s at least on the new one
  6. pmvcda

    pmvcda aka FlyPT

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    Should work, try to update the list of com ports
  7. SilentChill

    SilentChill Problem Maker

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    Yeah old Mover still works perfect.

    I have taken the start and stop strings out and they make no difference
  8. SilentChill

    SilentChill Problem Maker

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    COM 5 isn't detected tried loads of times it just doesn't see it.

    Again old Mover everything still connects and works
  9. pmvcda

    pmvcda aka FlyPT

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    @SilentChill ,

    Ok... try this:
    upload_2024-10-1_20-50-14.png
    You need to check the fields for them to work (Start Send Stop)
  10. pmvcda

    pmvcda aka FlyPT

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    :thinkOld is good...
  11. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    NOTE:

    In the linear hexapod rig module there's new parameters:

    Instead of middle value of the actuator we have distance betwen joints with actuator at minimum travel
    This is because Mover now uses the default position at perfect middle of heave, not middle of actuator travel

    Also I now test for colision of rig structure with actuators
    To enable it we need to set a diameter for the actuators
    Also a diameter for a volume associated with the top rig platform
    That volume is a cylinder with a center that as a starting point and an end point

    upload_2024-10-1_21-4-4.png

    If the diameter of the volume is set, it shows on the 3d view
    On colision you see this:

    upload_2024-10-1_21-5-30.png

    If the motion alghorithm: Follow pretended pose is enabled, this is prevented from happening
    To see it you need to select the keep moving actuators

    I made this because most of those rigs have the pedals there...
    • Like Like x 2
    • Winner Winner x 1
  12. pmvcda

    pmvcda aka FlyPT

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    @SilentChill ,

    Sorry, one more...

    Do this:
    upload_2024-10-1_21-11-11.png

    And show me the window that is displayed. Try to update the devices there als..
  13. SilentChill

    SilentChill Problem Maker

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    hmmm I don't know if I understand but I copied that and it doesn't do anything at all ?

    upload_2024-10-1_21-22-14.png
    • Like Like x 1
  14. pmvcda

    pmvcda aka FlyPT

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    I meant just the checkboxes... not the sttring, there use your string
  15. hexpod

    hexpod http://heXpod.xyz

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  16. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
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    FFB Joystick is picking up the telemetry as well.

    any reason why Mover 3.7 can’t get it?

    IMG_0234.jpeg
  17. hexpod

    hexpod http://heXpod.xyz

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    Ok got it 4321 4123…. Sort of dyslexia ;-))

    we have some strange cuts
    • Like Like x 1
  18. hexpod

    hexpod http://heXpod.xyz

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  19. SilentChill

    SilentChill Problem Maker

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    My Motion Simulator:
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    oh my string from the old mover ? i tried the new string that didnt work
  20. hexpod

    hexpod http://heXpod.xyz

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    apparently you must activate the checkboxes

    IMG_0237.jpeg