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FlyPT Mover 3.7

Discussion in 'FlyPt Mover' started by pmvcda, Sep 20, 2024 at 05:58.

  1. mm982566

    mm982566 New Member

    Joined:
    Sep 22, 2017
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    27
    Location:
    US
    Balance:
    63Coins
    Ratings:
    +9 / 0 / -0
    My Motion Simulator:
    3DOF, 4DOF, 6DOF
    I found that ETS2 and ATS are missing
  2. GTakacs

    GTakacs Member

    Joined:
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    +14 / 2 / -0
    My Motion Simulator:
    6DOF
    Can you post an update when the new binary is posted and what had been fixed/improved. I mainly need iRacing source for starters. I'm in the US so time difference will make feedback kind of async.
  3. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
    DC motor, 6DOF
    I would advocate for a bigger gui size and font size by 1,5x-2x
    Please like the post if you find the idea handy
    • Like Like x 3
  4. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    I will. I just added iRacing, just checking some data I'm missing there (location and vehicle) needed for default setups.
    • Like Like x 2
  5. smitty

    smitty Active Member

    Joined:
    Aug 24, 2021
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    My Motion Simulator:
    6DOF
    should the download include more than the exe? when i try to add MSFS source it crashes becuase it cannot find simconnect.dll. I tried copying one into the folder but still no luck.
  6. GTakacs

    GTakacs Member

    Joined:
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    My Motion Simulator:
    6DOF
    upload_2024-9-22_12-42-35.png

    Set Scale to 100%, start Mover, everything looks good/location of fields and sizes are correct.

    Shut down Mover, change scale to 150%, start Mover, add a Pose or a Source, position and size of fields is incorrect.

    Also, if you load up a previously saved setup the monitor positions will be incorrect/changed once the scale is changed.
  7. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
    DC motor, 6DOF
    same here
    IMG_0080.jpeg
  8. Markypops

    Markypops New Member

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    58Coins
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    +2 / 0 / -0
    My Motion Simulator:
    6DOF
    I'm probably in a minority, but small is good for my use at the moment. I need to show lots of stuff on a 1080p monitor. (We're transmitting video over wifi from a moving pc).
    • Agree Agree x 1
  9. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
    DC motor, 6DOF
    I am also on 1080. Just remarked we can resize the window which is great so maybe it’s good not to mess up with the fonts more than needed. (Could be bigger IMO but It can create other inconsistencies)
    Last edited: Sep 22, 2024 at 21:07
  10. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    Simconnect problem, you can try to put in the same folder the dll

    Not sure it will solve, I'm having problems to include it in the exe

    Attached Files:

  11. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF

    I'm not doubting you, but on my side it's ok, tested in two PC's
    Can someone else try please
  12. GTakacs

    GTakacs Member

    Joined:
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    Ratings:
    +14 / 2 / -0
    My Motion Simulator:
    6DOF
    Only thing is that I have a dual monitor setup, one is a 4k built-in (laptop, running at 150% scaling) and an external ultrawide running 1440p at 100% scaling. So this could be why I'm seeing the problem maybe?
  13. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
    6DOF
    I will try on my rig tomorrow. I use two screens, one ultrawide.
  14. smitty

    smitty Active Member

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    My Motion Simulator:
    6DOF
    didnt work, also tried renaming it to 'Microsoft.FlightSimulator.SimConnect.dll' as shown in the error message
  15. smitty

    smitty Active Member

    Joined:
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    +171 / 1 / -0
    My Motion Simulator:
    6DOF
    poking thru some of the filters, seems the old WASH took 3 inputs while 3.7 only has one:
    upload_2024-9-22_16-21-51.png

    upload_2024-9-22_16-22-34.png
  16. Marco Annunziata

    Marco Annunziata Member Gold Contributor

    Joined:
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    772Coins
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    +15 / 0 / -0
    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    I tried all the motion algorithms but I think it didn't work, both in VR motion compensation and the 3D view I can't see the behavior of the actuator in the "Linear hexapod (6DOF)" module. Am I wronging something?
    (The video starts after 7 seconds, please wait)

    Last edited: Sep 22, 2024 at 22:34
  17. hexpod

    hexpod http://heXpod.xyz

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    My Motion Simulator:
    DC motor, 6DOF
    I have a reaction to the Thanos board with 230400 but the actuators doesn’t lift symmetrically up so I am stopping the movement with a kill-switch

    Edit: maybe bad setting in rotary module
  18. Trigen

    Trigen Active Member

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino
    I also have issues with serial and Thanos in 3.5.3 and 3.7 while the Thanos AMC works just fine.

  19. pmvcda

    pmvcda aka FlyPT

    Joined:
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    Balance:
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    Ratings:
    +2,382 / 17 / -0
    My Motion Simulator:
    6DOF
    Coming soon. Most of the code is done just needs some updates.
  20. pmvcda

    pmvcda aka FlyPT

    Joined:
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    My Motion Simulator:
    6DOF
    Sorry, forgot that I disable the effect by default. At the right of the motion alghorithm, there's a setting for that.
    0 is disabled and 1 maximum makes no movement. Try 0.1