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Frex 2DOF - SCN5 conversion

Discussion in 'Commercial Simulators and Peripherie' started by RobertH, Nov 23, 2016.

  1. RobertH

    RobertH Member Gold Contributor

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    My Motion Simulator:
    2DOF, SCN5
    I'm in the process to make my Frex 2 DOF 2 SCN5 motion seat to work with XSimulator:
  2. RobertH

    RobertH Member Gold Contributor

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    IMG_0311.jpg IMG_0314.jpg
    • Like Like x 1
  3. RobertH

    RobertH Member Gold Contributor

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    Attached Files:

  4. RobertH

    RobertH Member Gold Contributor

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    My Motion Simulator:
    2DOF, SCN5
    I have added sway and surge motion to axes 1 and 2
  5. RobertH

    RobertH Member Gold Contributor

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    2DOF, SCN5
    If anyone have any suggestions, please let me know.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You need to do an Axis Assignment for Automobilista, the picture you posted is the Default, which works for testing but not for game. Each game has to have its own Axis Assignment.

    Have you patched the game for motion and if so to what install path?

    It would normally be Steam_Install_Path\Steam\steamapps\common\Automobilista\Plugins

    Once you do get it moving then you need to develop and tweak the motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
    Last edited: Nov 24, 2016
  7. RobertH

    RobertH Member Gold Contributor

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    My Motion Simulator:
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    I have Assigned the axis for Automobilista and patched the game for motion.

    I've used the following dir to patch the game: D:\SteamLibrary\steamapps\common\Automobilista

    Its working now :)

    Thanks!
    • Winner Winner x 1
  8. RobertH

    RobertH Member Gold Contributor

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    My Motion Simulator:
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    Installed and patched Raceroom experience but i get no motion.

    I did the same with rFactor 2 and that game works fine.

    Are there any know problems with RRE?
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Yes the latest RRE game update broke the plugin: https://www.xsimulator.net/community/threads/raceroom-racing-experience-plugin.4782/#post-118051

    See my comments here regarding why it is not likely worth fixing the 1.3 RRE plugin this close to the release of SimTools 2.0: https://www.xsimulator.net/communit...ing-experience-plugin.4782/page-2#post-118300

    There is a possible temporary work around suggested by @Erwan960 here: https://www.xsimulator.net/communit...ing-experience-plugin.4782/page-2#post-118626
    Last edited: Nov 25, 2016
  10. RobertH

    RobertH Member Gold Contributor

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    My Motion Simulator:
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    Thanks for letting me know.

    Can is start tweaking the motion profile or is it better to wait for SimTools 2.0

    And are there any 2DOF SCN5 profiles i can use as starting point?
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You should definitely tweak the motion profiles.

    First to gain experience, as it gets quicker and easier with practice.

    And second because a dialed in profile tweaked specifically to suit your simulator and personal preferences is chalk and cheese in terms of far better motion.

    There are presets and you are welcome to go through them, but personally I consider it far better to dial in motion to suit your own simulator: https://www.xsimulator.net/community/categories/share-your-simtools-presets.150/
    • Winner Winner x 1
    Last edited: Nov 25, 2016
  12. RobertH

    RobertH Member Gold Contributor

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    My Motion Simulator:
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    I wonder.. would it be possible to disable certain motions, like Extra1 = Traction Loss (for example)?
  13. obobo

    obobo Active Member

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    yes its possible
  14. RobertH

    RobertH Member Gold Contributor

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  15. obobo

    obobo Active Member

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    modife the preset, and remove the effect you don't want
    • Informative Informative x 1