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Game Engine with SCN-like controllers?

Discussion in 'SimTools DIY Version' started by sanny, Nov 5, 2015.

  1. sanny

    sanny New Member

    Joined:
    Nov 4, 2015
    Messages:
    3
    Location:
    Slovenia; Switzerland
    Balance:
    166Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    6DOF
    Hi!
    I'm using a HBS86H controller to control my actuators. I tested it with the software that comes with it and it functions fine.
    However when I tried it with Game Engine I could not get it to communicate properly.
    I looked further into how it works and it is extremely similar to a SCN controller, except that it uses different codes for communication. If I set it up with a SCN type output it writes the "open" code to it, but it gets no response.

    Is there any way for me to tinker with how the SCN interface is made to make it work with the HBS86H, or a way to adjust the SER output type to make it work with my controller?
  2. sanny

    sanny New Member

    Joined:
    Nov 4, 2015
    Messages:
    3
    Location:
    Slovenia; Switzerland
    Balance:
    166Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    6DOF
    On second thought I think I should provide more details:
    They are very similar to SCN5/6 controllers, but use codes for communication that are a bit different.
    I would love to write a plugin for simtools that supports said controller, because it's pretty cheap and a good solution for many DIY enthusiasts if simtools was able to support it.
    I think that the simplest way to make that happen would be by modifying the current SCN interface plugin.
    Example:
    For the initial "handshake" the SCN sends HEX code: 02 30 70 74 72 77 30 33 30 30 30 30 30 42 30 03
    The HBS86H's "handshake" HEX code is: 01 03 00 fd 00 01 15 fa

    Right now it looks like it's just a matter of changing some values, because based on all the documentation they seem to communicate and be connected to the PC in the same way.