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Question Game manager has an error.

Discussion in 'SimTools DIY Version' started by kjjcard, Jul 28, 2017.

  1. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, 6DOF
    Hello.
    What I want to ask is that my GameManager has an error!

    I have confirmed that the motors in the GameEngine are moving.
    However, the angle of the motor was 0 to 90, not -90 to 90.
    I want to solve this problem.

    And I turned on the GameManager and turned on the GameEngine and the moment I turned on the game.
    GameManager will continue to run but the motion platform will not work.
    I am really embarrassed in this situation.

    one more I would like to ask again.
    I downloaded a game plug-in other than LSF
    Even if I put it on Simtool PluginUpdater, it is not added to the game list in GameManager.
    Do you have to buy licenses?

    Thanks for reading it.
    This article is being translated into Google translation.
    Because English is strange i am sorry,

    Thank read you everyone.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Please post pictures of all of your settings.

    SimTools 2 in Demo mode has a fully functional Live For Speed plugin included for testing puposes, but won't allow other plugins to be installed, for that you need a licence. Conditions apply such as membership duration and progressing and actual DIY build thread and project, but eligble DIY members can apply for a free SimTools 2 DIY license: https://www.xsimulator.net/community/faq/request-a-free-diy-simtools-2-0-license.262/
  3. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
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    Thank you very much for your reply.
    I am willing to purchase a license.
    But I think I should start LFS and buy it.
    Is this the information you need?
    Try uploading your photos.
    It would be great if quick answers came.
    Thank you.

    Attached Files:

  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Try this buddy,
    system local.jpg
    • Agree Agree x 1
  5. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, 6DOF
    d
    Is changing the language to English a problem?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I agree re the Language settings @yobuddy has indicated.

    It would also be useful to know how the actual hardware axis work, from your settings it looks to be two seperate axis. What configuration is your simulator and can you please post a picture of it.
  7. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, 6DOF
    This is my motion platform.
    I will change to English and restart my computer.

    Attached Files:

  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Depending on where you are from, your local ascii table may only cover half of the needed traveled on your actuators.
    (meaning half the ascii table is missing)

    If you set the PC as I showed above, I know you getting the full ascii table as intended.

    Once I get all the apps out, I will go back and re-look this problem over.
    There is just so much to do still, and I try to do the stuff that covers the most people.
    But I won't be completely satisfied until I knock it out.
    yobuddy
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Looks like a nice simulator @kjjcard!,
    yobuddy
  10. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, 6DOF
    I am proud of my motion platform! HA HA!

    Fixed a problem with Simtool GameEngine.
    The motor works very well at -90 to 90 degrees.
    However, the problem with Simtool GameManager has not been solved.
    If you click Continue with this error message when you start the game, the motion platform will not move.
    Click Exit to quit GameManager.
    If you click Continue, this message will disappear several times.
    Contents of the first message.

    -----------------------------------------------------------------------------------------------

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ComponentModel.Win32Exception (0x80004005): ReadProcessMemory 또는 WriteProcessMemory의 일부 작업만을 마쳤습니다
    at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
    at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId)
    at System.Diagnostics.Process.get_Modules()
    at SimTools_GameManager.frmMain.tmr_IsGameRunning_Tick(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2101.1 built by: NET47REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    SimTools_GameManager
    Assembly Version: 0.2.1.0
    Win32 Version: 0.2.1.0
    CodeBase: file:///D:/3DF_Arduino/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    xdFZySjlJvJuSyJCrKNFqiOVuiS
    Assembly Version: 0.0.0.0
    Win32 Version: 0.2.1.0
    CodeBase: file:///D:/3DF_Arduino/SimTools/SimTools_GameManager.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 14.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2093.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2099.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2094.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    Game_PluginAPI
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/3DF_Arduino/SimTools/Game_PluginAPI.DLL
    ----------------------------------------
    System.Management
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2096.0 built by: NET47REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
    ----------------------------------------
    LiveForSpeed_GamePlugin
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.0.0
    CodeBase: file:///C:/Users/JUNG/AppData/Local/SimTools/GamePlugins/LiveForSpeed_GamePlugin.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Assembly Version: 1.0.0.0
    Win32 Version: 4.7.2046.0 built by: NET47REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    ----------------------------------------------------------------------------------------

    Attached Files:

  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Given the characters in the error it seems that there are still language setting issues: https://www.xsimulator.net/community/faq/simtools-language-setting-bug-change-to-english-local.233/

    Once you get the hardware working you will need to sort the Axis Allocations.

    The Dir boxes being checked orange or not determines which was an axis moves and a 2DOF can still simulate sway, surge, heave, roll and pitch. This is how SimTools normally expects each to move: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    Once the Axis directions are properly set you can create and refne motion profiles for each game, see here for the steps involved: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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  13. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
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    yes
  14. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, 6DOF
    I now have a problem with the axes of the motion platform, and the moment I set the language.
    But there is still a problem with GameManager.
    Thanks for the link.
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    ReadProcessMemory & WriteProcessMemory are not functions in SimTools.
    So I wonder how its throwing these errors?
    Hmm..
    thinking...

    Are you able to update windows with the window updater?
    this error 0x80004005 is associated with a corrupt win updater is why I ask.
    yobuddy
    • Informative Informative x 1
  16. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
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    I do not have any more windows updates left.
    Hmm ... I still do not know what the problem is.
  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Still thinking...
    Is it a new installation of win10?
  18. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Looks like the framework is crashing..
    I just noticed this in the crash text you sent.

    xdFZySjlJvJuSyJCrKNFqiOVuiS <<<<---?????
    Assembly Version: 0.0.0.0 <<<<---?????
    Win32 Version: 0.2.1.0
    CodeBase: file:///D:/3DF_Arduino/SimTools/SimTools_GameManager.exe

    Are you able to run this buddy?
    https://www.microsoft.com/en-in/download/details.aspx?id=17851
    yobuddy
  19. kjjcard

    kjjcard Member Gold Contributor

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    My Motion Simulator:
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    Oh ... Thank you.
    But it is said that the program is already laid out.
    I still have not solved it ...
    My OS is Win 10 pro.
    Hmm ... I do not know what the problem is ...
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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