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Bug Gameengine resistent in RAM after crash

Discussion in 'SimTools DIY Version' started by Pit, Oct 22, 2015.

  1. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Hi

    Dunno why but the last few weeks my PC disconnects by any reason my USB hardware - as well (seldom) the Ards. If one Ard is disconnected gameengine crashes after a while. Unfortunately the SimTools_Gameengine.exe stays resistant, obviously no command or tool can kill this process. Every time when this happens I have to reboot. @yobuddy I know there is a new version in the pipeline but if there is any solution available it would be appreciated. The reboot process is annoying and I have to set up every time the 3D vision settings of the projectors from new.
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Pit

    If it's only happened in the last few weeks, I have to ask if there has been any changes to the setup?
    Can you run it with one ard at a time to see if one is going bad?
    Or maybe the interface output rate is a bit to high for one of the ards?

    I would just need to know where to look is all.
    I will say that with the "Interface Plugin" ability in 2.0, I will be much easier to work on output interfaces.
    So we should be able to figure out what is happening to your rig.

    yobuddy
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  3. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    @yobuddy my issues will be solved (one day) - you know it is like the real life, if you solve one (issue) the next one will follow instantly...anyway there is no way to kill the process?

    BTW I will check all your suggestions, in the meantime I wait for version 2 - my rig is ready for beta testing ;)
  4. bsft

    bsft

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    One ard at a time? How many ards you running on your motors?
  5. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
    DC motor, Arduino, 6DOF
    4:
    1 x TL (Yaw)
    1 x Surge & Sway tables
    1 x Heave (Seat)
    1 x 2DOF (Roll & Pitch plus additional heave, sway and surge)