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Gearshift

Discussion in 'Suggestions for improvements - Oudated' started by Renoboss, Nov 19, 2006.

  1. Renoboss

    Renoboss Member SimAxe Beta Tester Gold Contributor

    Joined:
    Nov 8, 2006
    Messages:
    75
    Occupation:
    Work, Motion Simulator and High Tech Fishing
    Location:
    Netherlands (Frisian)
    Balance:
    297Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    Hello Sirnoname,

    Did you read your PM?

    Today i gave up on rFactor!!
    I switched my potis to 10Kohm types , but no improvements noticed on the movements.
    Later on started on GTR2. The plugin and the outsim.exe work fine.
    On #21 i found the gears. Inserted geareffect on 1 and later for 2 and 3.
    It works! but only in the wrong direction (down on y-axe).
    Is it possible for you to make or program an selectable option to enter movementdirection (invert) in the effectbox.

    Does GTR2 has a ingame x-axe ?
  2. Renoboss

    Renoboss Member SimAxe Beta Tester Gold Contributor

    Joined:
    Nov 8, 2006
    Messages:
    75
    Occupation:
    Work, Motion Simulator and High Tech Fishing
    Location:
    Netherlands (Frisian)
    Balance:
    297Coins
    Ratings:
    +2 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    Hello,


    >I know, but my first post in this topic was 19 nov. so we just passed eachother!


    >I implemented an action on the values 1, 2 , 3 ,4 and 5. so everytime i shift the Geareffect is played. The problem is that the Geareffect is lifting
    the chair first (on change) and then lowers the chair again.(on acceleration)
    Like in a real car when you change gears the front will drop and when you accelerate the front will lift again.
    That's way i ask for an invert (effekt) option.
    Another possibility is to insert a freely programmable option?

    Off topic:
    Currently i'm busy designing a Frex-style setup to be used with air-actuators and your software.!!