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Help with settings Nj motion compact-r

Discussion in 'Commercial Simulators and Peripherie' started by Tiago Dias, Jan 15, 2023.

  1. Tiago Dias

    Tiago Dias New Member

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    My Motion Simulator:
    2DOF
    with the settings I have it is working correctly I say because I have not tested others, my question is that it is a 2 dof I have correct settings I can only assign 1 dof and 2 dof in the tab? and I couldn't work with the new simtools, but I'm going to open a topic with all these questions soon, the main thing is to learn to play a little with the definitions and maybe get to a better point because I didn't try another one

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I am not sure if yours is a 2DOF rig or 2DOF + traction loss?

    If yours is a 2DOF, then you just need: [A<Axis1a>][B<Axis2a>]

    And Extra1 would not apply in Axis assignment.

    In terms of settings first grab a copy of the SimTools manual ad keep it handy for reference: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    Then see the motion profile tuning tips in the FAQs: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    In particular note that total Axis Allocation % total across all allocations should be around 100-120% total: https://www.xsimulator.net/community/faq/axis-assignment-percentage-totals.120/

    Also, don't use Filters until you have a well refined base motion profile, as that will only complicate things.

    Make sure you initially do one axis at a time.
  3. Tiago Dias

    Tiago Dias New Member

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    My Motion Simulator:
    2DOF
    any way to see if it's 2dof or 2dof + loss of traction? or do i have to ask njmotion about it? being it 2 dof only applies definitions in 1dof and 2 dof then?
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    If it is sold as a 2DOF then it is a 2DOF, but you can always post a picture of the rig to be sure.
  5. Tiago Dias

    Tiago Dias New Member

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    My Motion Simulator:
    2DOF
    It's this one, Nj motioncompact-r

    Attached Files:

  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes that looks to be 2DOF, so you just need: [A<Axis1a>][B<Axis2a>]

    And Extra1 would not apply in Axis assignment.
  7. Tiago Dias

    Tiago Dias New Member

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    My Motion Simulator:
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    something confusing, because the manufacturer sent me these configs, I'll have to talk to him

    Attached Files:

  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Specifically what did the manufacture send you for all settings?
  9. Tiago Dias

    Tiago Dias New Member

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    My Motion Simulator:
    2DOF
    exactly this screen that I left in the last post and the following video that I leave there to configure in the new simtools program, and from what I saw in a review of a very well known streamer dan suzuki he has the same motion as me and I followed his settings but will it be that is he wrong too?



  10. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    OK, the video shows SimTools v3 Beta with manufacturer repo, which is different from SimTools v2, particularly with respect to plugins being incompatible.

    The SimTools v3 Beta thread is here, which includes the SimTools v3 download link plus other information, including feedback from public testing: https://www.xsimulator.net/community/threads/simtools-v3-public-beta.17329/

    Did the manufacturer not give you a SimTools v3 link and information about their manufacturer plugin repo, which may be different from the general SimTools v3 repo?
  11. Tiago Dias

    Tiago Dias New Member

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    My Motion Simulator:
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    He also sent a folder with simtools 2 together and it was from there that I managed to make it work
  12. InigoDeLaFuente

    InigoDeLaFuente New Member Gold Contributor

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    Hi, I have the same motion system as Tiago. The config files included with it only had sway and surge.
    I´d like to know if expecting to configure surge/sway and pitch/roll all in a 2dof motion is asking too much for only 2 axes. I guess it should be somehow done by limiting each force´s priority well.
    I´m asking because I tried it following the simtool manual and the configure min/max tutorial and failed.
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    It is normal practice with a 2DOF to configure surge, sway, roll, pitch and heave. Surge and heave are simulated, but SimTools mixes them on the fly and it does a pretty good job with those simulated axis.

    The Tuning Tips in the FAQs should be helpful: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    You can also post pictures of all of your settings so member's can then offer suggestions.
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  14. InigoDeLaFuente

    InigoDeLaFuente New Member Gold Contributor

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    Thanks for the reply @noorbeast , glad to know it´s only because of my own incompetence and that a decent motion experience can be achieved with only 2 axis.
    These are the settings I´m having after (I think) following the steps to configure SimTools:

    Attached Files:

  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    So how does it feel with these settings?
  16. InigoDeLaFuente

    InigoDeLaFuente New Member Gold Contributor

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    With openwheelers I only miss a little bit of more sway, but with tintops the overall sensation is that it's too static, if it makes any sense. I thought it was caused because of 'clipping' maybe?
  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    As per the FAQ motion profile setting tips you should initially refine the motion profile on a mid range car, then when you have it really nailed down make variations for specific cars\tracks in Game Manager profiles.

    What are you current axis allocations?
  18. InigoDeLaFuente

    InigoDeLaFuente New Member Gold Contributor

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    My axis are these:
    upload_2023-5-8_13-14-40.png

    I used to capture the max/min from a BMW M2 which I´d think as a mid range car. Would it make sense to have different max/min profiles for each car or at least type of car? Apart from the game manager editor profile where I give each force a different adjust.
    I experience a very different motion from one car to another. I´m not talking about the differences each car naturally has, but some cars just move like crazy as if heave was too sensitive to the road surface, making the overall motion little sense.
    Edit: If it makes any difference I´m using rFactor 2.
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    To quote myself from the FAQ tuning tips: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    When you are satisfied with the generic motion profile you created then you can refine it even further by creating specific car/track profiles in the Profile Editor, located in the SimTools Game Manager. Copy the Default Profile in Profile Editor under the Editor tab, name the copy by the Car/Track then use the sliders in the Editor to further tweak the settings.

    You can change the Main Level % for different Game Manager profiles, this applies smoothing to All of the data coming from the game. (its how it adjusts the strength if you will). When this value is at 100 %, it uses no smoothing at all, and you are riding the direct data supplied from the game. As you lower the Main Level % value you are applying smoothing to all inputs from the game plugin: https://www.xsimulator.net/community/threads/simtools-v2-3-is-out.12483/#post-163173
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  20. InigoDeLaFuente

    InigoDeLaFuente New Member Gold Contributor

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    Thanks for the tips. I already have the output at 90%, but I think that was the issue. When I lowered it to 80 it started to make sense again. From there i´ll fine tune as you recommended me.
    There is hope for my motion, thanks a lot for your help :thumbs