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Horse Riding Simulator

Discussion in 'DIY Motion Simulator Projects' started by apple, Oct 16, 2025.

  1. apple

    apple New Member

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    My Motion Simulator:
    Arduino, 6DOF
    Overall Project Goal: Create a Horse Riding Simulator

    Detailed Project goal: I want to try to create a Horse Riding Simulator (incl. VR Environment) which simulates the basic movements of the horse (three gaits) and can be controlled by the rider itself but also by the instructor. It contains therefore sensors for leg and rein pressure and a control interface for the instructor.

    My personal goal regarding this challenging project: Just start the learning journey, learn new things, do something useful. As of now I don't expect that I reach the project goal.
  2. apple

    apple New Member

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    Currently I am investigating if the stewart platform concept is the right approach to simulate the horseback movement. I am trying to understand the mechanism of the platform and therefore looking for a virtual simulation as it is shown in this video 'Stewart platform design and prototype' on YT (can't post the link). Excel based simulation.
    Does anyone know where I can get such file or (free) access to a ready simulation software?
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
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  4. apple

    apple New Member

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    Thanks, I will have a look into it!
  5. long16652

    long16652 New Member

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    I don't think the dynamics of a horse are complicated, and two axes should be able to simulate them well.
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  6. apple

    apple New Member

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    Are you a rider?;) Actually the part where the saddles lies on (thorax vertrebrae) is not that flexible. it does rotation, bend, heave, forward, backward, shift. but the tricky part is the impulsion which comes from the four legs when touching/leaving ground. in every gait it is different. trot is the easiest one because it is a symmetrical two-beat rhythm. walk is four beat and therefore rather complex.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Have you considered options like pneumatic motion options: https://www.xsimulator.net/community/faq/gseat.20/category
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  8. apple

    apple New Member

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    No, not yet. The only thing I know about pneumatic that it is more expensive than linear actuator (when I am right or do i mix it up with hydraulic?). But I will investigate on that. Thanks for the input.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Pneumatics with bladders and RC servos is very cheap. An upside is that they can simulate a sustained force that may suit some of what you described, but likely augmenting an actuator driven rig.

    While I am not a rider I have been on a horse and the motion is part in how a saddle moves, plus the physical contact through the legs against the horse, which is where bladders may be of use.

    The other part that may also be worth considering is wind simulation: https://www.xsimulator.net/community/faq/fans-wind-simulation.67/
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  10. Doon1

    Doon1 Member

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  11. apple

    apple New Member

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    Thank you. I investigated on that solution and it seems to be a suitable approach: softness, power to keep something in position, cheap, not very precise
    I definitely will keep this in mind.
  12. apple

    apple New Member

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    My Motion Simulator:
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    No barrel racing, no jumping ;)
    It looks so good! Getting something like this would make it a lot easier. I am currently trying to visualize the type of movements (degree, distance, speed) which i need to simulate. I hope this will help to figure out if such a system would be suitable.
    do you know how the general steering concepts works? i don't think i will connect to a driving simulator software.
    in my prototype i use arduino ide. i am planning to do the vr environment with unity.