1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question How to add multiple Pitch DOF to one motor?

Discussion in 'SimTools DIY Version' started by rafael_design, Apr 30, 2020.

Tags:
  1. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
    Messages:
    202
    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
    Balance:
    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    I'm reading the Simtools documentation and I'm not sure how to add multiple forces on the same motor (axis).
    I would like, for example, to place "a little bit of Pitch with Game Limits Min/Max 10" and another "Pitch with Game Limits Min/Max 1000" added together.
    a and b axis assignments.jpg simtoolsAxis.jpg
    Is it possible?
    I am new to this software so please forgive me if its a silly question oK!
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Forget the settings for the moment and please explain what you mean, the use case and desired effect when you say: to place "a little bit of Pitch with Game Limits Min/Max 10" and another "Pitch with Game Limits Min/Max 1000" added together.

    It is not really clear what you are trying to do and why, and I suspect, being new, it may be either a very special use case or unnecessary.

    Here are some handy tips and tricks to first get a reasonable base motion profile: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
  3. rafael_design

    rafael_design Member

    Joined:
    Feb 17, 2011
    Messages:
    202
    Occupation:
    CGI Architectural Visualizations with Blender 3D
    Location:
    Brasil
    Balance:
    328Coins
    Ratings:
    +19 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Yes, thats it!
    Last edited: Apr 30, 2020
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,030
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    147,878Coins
    Ratings:
    +10,880 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I get what you mean @SeatTime and to an extent more detailed tuning options are useful, but do tend to overwhelm new members, who already struggle with the functionality SimTools already provides.

    For now @rafael_design if that is the use case, presuming a 2DOF within the existing SimTools functionality you could run a larger Min than Max in the Tuning Center for the gear shift effect and tune pitch for the undulation and heave for the degree of road effect, following the tips and tricks in the earlier link.
    • Like Like x 1