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iRacing automated plugin?

Discussion in 'Force-Sender & Plugins' started by bvillersjr, Jan 27, 2011.

  1. bvillersjr

    bvillersjr Active Member

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    From what I have seen here in the last years, this would be very helpful for new users!

    The reason for specific profiles is because it provides a slightly more accurate result and feel. Roll, Pitch, Yaw and Vertical Force are able to be determined by game. Longitudinal, Lateral, Yaw Acceleration, Pitch Acceleration, etc.. are specific to the vehicle.

    For example, if you determine the accurate Longitudinal G-Force value for the Dallara, it will be some much higher than the Slowstice max longitudinal force that you will not be able to feel any acceleration or braking. I think the scaling feature can solve this, but it will come at a price. You will lose the fine details, such as the small feel of front wheel hop in the longitudinal forces, etc.. Every effect would lose some of its detail.

    Thats the reason for the specific profiles, but for new users, this option would be PERFECT because they can drive their simulator and later learn to improve, rather than be frustrated with the large amunt of learning before they can even drive.

    :cheers:
  2. bvillersjr

    bvillersjr Active Member

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    Why only iRacing?

    If X-Sim can determine the current vehicle for each game then there can be a vehicle list in the Sender and an FSD can be assigned by game and vehicle? The only problem is when the user switches vehicles while in the game unless that can be detected as well and the correct FSD for that vehicle can be loaded while the user remains in the game.