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iRacing Plugin - yaw

Discussion in 'Commercial Simulators and Peripherie' started by JMB3D, Oct 21, 2018.

  1. JMB3D

    JMB3D Member

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    My Motion Simulator:
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    Hi Noorbest & Yobuddy

    I created a post on the Iracing Forum that describes how I'm getting on with the Rig from Fasetech,

    would you know why when using Yaw, the simulator only turns on certain bends?
    have I got this set up wrong?

    I also done two Videos that can be run side by side so you can see what I mean - http://members.iracing.com/jforum/posts/list/3619733.page

    Simulator -

    Screen –


    To watch them in Sync side by side,
    First pause the screen video at 10 seconds, when the Simulator video reaches 25 seconds, unpause the screen video.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Personally I suspect yaw and what you expect are two different things.

    Yaw, as a force, is a rotation around a center point and the most common time a race car experiences sustained yaw is in a spin, not a turn.

    Traction loss, the rear breaking out around a pivot point located forward of your feet, is the more common force a race car is subjected to during a turn, and is configured in SimTool using Extra 1.
    • Agree Agree x 2
  3. JMB3D

    JMB3D Member

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    My Motion Simulator:
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    Thanks for the explanation,
    I will try and turn up the traction loss to see if that helps replicate the turn. I’m not quite sure even if that’s right, it just seems that when I turn into a bend the rig should turn in aswell.