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(issued)need help with the configuration of the tools ,2DOF RC model

Discussion in 'SimTools DIY Version' started by welen123, Jan 23, 2015.

  1. welen123

    welen123 Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Thanks for the suggestion by @eaorobbie , I have build the model now ,and successful for the axis test . but now I have a problem when I run the game (LFS), the axis are shaking always and they are not simulated driving state in the course of the game, just shaking.I have read the tutorials of the engine and the manager ,but I still don't find a way to solve the problem.
    I have tried for changing the Axis assigments to different sim force ,they are testing good, I think maybe the catching data of the LFS from the tuning center is wrong,you can see it in the video.
    Here is the video of the situation which let me headache. is there anyone can help with this? thank you very much!

    this is the test of the axis

    and the pictures of the setting
    [​IMG]
    [​IMG]
    [​IMG]
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Instead of Roll and Pitch, try using Sway and Surge.
    And set the main slider back to 100% in the profile editor.
    I bet you'll like what you see then :thumbs

    Really cool model buddy!
    yobuddy
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    After a closer look at the video, it seems that your Max/Min file is messed up?
    You only have default values (Max/Min values) for Roll and Pitch.

    You need to either capture a valid max/min file for the game.
    http://www.xsimulator.net/tuning-centre/

    Or simply reinstall the live for speed plugin to over right the messed up Max/Min file.

    Let me know if that helps...
    yobuddy
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  4. welen123

    welen123 Member Gold Contributor

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    Thanks for your replay ,I tried the to use the Sway and Surge, but there is nothing change better, I think maybe catching data of the tuning center is the problem,and the max/min value was adjusted by myself,because the data of the output testing is between 32767/-32767 when I slide the bar in the output testing window.And now I have reset the value and caught a new data from the game for save . the servo is not shaking like before ,but it looks too calm and basically don't move when I drive the car ,just occasionally shake a bit.
    Here is the pictures of the setting.
    [​IMG]
    [​IMG]
    [​IMG]
    Here is the wiring of the hardware
    [​IMG]
    [​IMG]
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Try selecting 'Capture Max Min' in the tuning Center and manually enter some lower figures and then save the new settings, then turn off 'Capture Max Min' and test, slowly working your way down setting numbers until you find a suitable movement reaction. Do one axis at a time, not both at the same time, so get Surge sorted first and when you are happy with it then do sway.

    Just a heads up, if you play with heave in LFS at any stage then be aware it generally needs a number lower than 1, so could be 0.8 or less.
    • Agree Agree x 1
  6. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Ok a little training is needed I see.

    Start the Game Engine and modify the Axis Assignments so that only SURGE has a %.
    Then start the Game Manager, make sure the profile is set to 100% and no sliders are set.
    Fire the game in a window, and the Game Engines tuning centre.
    Now dealing with SWAY you need to corner aggressively to produce a sway movement , if the chair is not swaying out to it 60% of movement set then the values for sway you are using are too large and you need to lessen them but if it gets there very quickly then the values are not large enough, meaning your loosing a lot of the detail because the min and max is too small.
    Once happy with the SWAY movement.
    Close the Game Manager completely , this will allow you access to the Game Engines Axis Assignments, change the Sway % to 0 and increase the Surge % to what you require, test and adjust as above.
    Once happy with the Surge movements, you can close the Game Manager and readjust the Axis Assignments back to what you want.
    This should produce a nice movement in the model.
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  7. welen123

    welen123 Member Gold Contributor

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    I have tried again ,but it was still not work like normal ,please look at the video,you can see the number of the tuning center which are catching from the game is very unstable , even invisible the digital are increasing or decreasing ,they are always jumping.
    I use the plugin for LFS is comes with the simtools when I download it ,do I need to download the plugin alone?
  8. speedy

    speedy Well-Known Member

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    10858366_393943670773605_4027424516668752579_n.jpg

    Just tryieng to help but ... Am I missing something ? or these settings are weird :think

    Arduino should be like this ...

    Arduino.jpg
    Last edited: Jan 24, 2015
  9. welen123

    welen123 Member Gold Contributor

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    I used the interface setting config supply by @eaorobbie, the test of the axis is fine, I think the problem is the catching data from the tuning center.
    • Like Like x 1
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    This is all normal, the car is started so there is slight vibrations thru the car which causes extremely small movements.
    If you look closely at the number there is an E on the front of the number. (extremely small number)

    Please try re-installing the Live for Speed plugin from the website, or re-install SimTools 1.3 over the top of itself.
    This will re-set the Max/Min file for LFS. (but not mess up the current settings for anything else)
    Then try a run without messing with the Max/Min file.

    btw
    When capturing Max/Min values, most of the time you want the balancer on for all DOF's.

    hope this helps buddy...
    yobuddy
  11. speedy

    speedy Well-Known Member

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    Here is my settings ... Enable the HD

    • Like Like x 2
    Last edited: Jan 25, 2015
  12. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    No @speedy his using my Ard RC Model code and has the setting correct in the interface, settings you have shown I believe is for Mats code for DC motors.
    Feel the issue is understanding how to setup simtools once in game , Tuning the MinMax to suit the Models actions, the first step a lot of people seem to falling over at. I have a partial tutorial that will explain all this as this is not fully explained in our documentation, this wont be another quick start but a more in depth explanation on how to setup and why we setup in this way so to help newbies get a sim rock n rolling faster. SimTools is quite simple compared to most systems I have used over the years.
    • Agree Agree x 4
  13. welen123

    welen123 Member Gold Contributor

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    thanks for your guidance ,I just be entangled with the input digital are different with others which I see from others video ,I can see the numbers of the input data windowns are increasing or decreasing,like"130.XXXE+XXX",but my numbers are just twinkle ,and feel the value is very small.I dont know why ?why different?
    I'm sorry for my foolish!
  14. welen123

    welen123 Member Gold Contributor

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    Thanks for every who helped me! the problem has been issued ,I changed the language of my system,and everything is fine now.I tried the model for two games--LFS and DIRT2, both performance in these game is looks good,and spend a little time to adjust the tunning center by @eaorobbie 's help ,and thanks again and very much!
    here is the video for my RC model ,yes i build a new one with the DC motor ,this will be close to the real simulation, dont' care about the shaking sometimes, it's the potentiometer's prolem,It is of poor quality.
    if anyone need the blueprint of the RC model ,I'll share it here.
    • Like Like x 1
  15. welen123

    welen123 Member Gold Contributor

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    [​IMG]
    the servo RC model video .
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