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Question Motion Simulator for GT7 with PSVR2: Tips and Advice Needed!

Discussion in 'New users start here - FAQ' started by drvlc24, Nov 29, 2024 at 12:13.

  1. drvlc24

    drvlc24 New Member

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    Hello everyone!

    I’ve been having a blast playing GT7 with my PSVR2 headset—seriously, the immersion is out of this world! But, as most of you probably know, once you’re in VR, you can’t move around much without the game thinking you’ve stepped out of bounds, which pauses everything. It’s a bit of a buzzkill sometimes.

    That said, I’m really excited to take my sim racing experience to the next level by building a motion simulator! I’ve been looking into DIY setups like the SFX 100 or SFX 150. My plan is to start with a basic 4-actuator platform and later expand to include surge and traction loss. But I’m wondering—will adding surge or traction loss make it even harder to stay within the VR tracking boundaries?

    I’d love to hear from anyone who plays GT7 with PSVR2 on a motion platform.

    How does the PSVR2 handle tracking on a motion rig? Have you run into any issues?

    I’m super excited about this project and would really appreciate your input! Once it’s up and running, I’ll make sure to share my setup and how everything works together.

    Thanks so much for your time, and I hope to hear from you soon! See you on the virtual track!
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