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Old School Joyrider Approach

Discussion in 'Commercial Simulators and Peripherie' started by FlyingColander, Oct 17, 2016.

  1. FlyingColander

    FlyingColander Member

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    Doc Holloway has been around for a while, always tinkering and never giving up. He has really taken Ken Hill's 20 year old Joyrider model and pushed the envelope.

    Here's his latest iteration:

    http://www.skyfantasy.co/sky-fantasy-.html

    Anyone have a chance to ride it? The price seems ambitious when you can get something motorized for the same price. Still an elegant, quiet solution for fliers. Build quality seems milspec.
  2. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    Marseille - FRANCE
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    My Motion Simulator:
    2DOF, DC motor, Arduino
    The price at 3095$ is really expensive IMO even if built from aluminium...

    a54f9c591de44086663b0b621953c364.jpg

    cdbccbce32b1e715711b376d3b867c98.jpg
    I'm surprised it works fine with triple screen: good equilibrium design :thumbs
  3. MarkusB

    MarkusB Well-Known Member Gold Contributor

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    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    This reminds me of my approach in building a muscle-powered motion platform. That was in 2012, years before I learned about the possibilities of SimTools. :) I wrote a brief description into my actual build thread:
    https://www.xsimulator.net/communit...ration-for-oculus-rift.7684/page-2#post-98260

    Not quite the same design, but the principle I used for bringing the motion information from the seat into the computer (i. a. a game controller app on an old smartphone) could be used for building something similar to this commercial sim. :)
    Last edited: Oct 18, 2016
  4. FlyingColander

    FlyingColander Member

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    A creative community we are a part of. Good thinking, Markus.