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openvr to openxr Assetto Corsa jiggling

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by prime97, Sep 28, 2024 at 11:14.

  1. prime97

    prime97 New Member

    Joined:
    Jun 7, 2020
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    Location:
    Sydney Australia
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    My Motion Simulator:
    6DOF
    I have successfully migrated from from openvr to openxr (with mc). rf2 and ac worked under openvr and now work under openxr except that ac suffers from some jiggling. Even in the pits before the car moves, there is slight jiggling. Looking at the input data from ac on my motion system (CKAS), there are small, apparently random, positive and negative roll values at the rate of 90/sec - vaguely sinusoidal. When driving the car, the magnitude roughly doubles and the jiggling has more kick to it - the car is still drivable but quite annoying and likely to bring on motion sickness faster. (Not car or track specific.)

    Here are some short sequences of roll values (in degrees) at 90 values per sec.

    When car stationary: -0.19, -0.10, 0.15, 0.16, -0.11, -0.20, 0.04, 0.21, 0.05, -0.19, -0.10, 0.17, 0.16, -0.09, -0.19, 0.02, 0.21, 0.03, -0.19, etc.

    Moving: 0.49, -0.33, -0.06, 0.42, -0.43, 0.14, 0.27, -0.49, 0.36, 0.04, -0.40, 0.49, etc.

    Where is this roll noise coming from?