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Optimizing Motion for Dirt Rally .

Discussion in 'Commercial Simulators and Peripherie' started by charleskim, Nov 6, 2018.

  1. charleskim

    charleskim New Member

    Joined:
    Apr 13, 2017
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    korea
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    My Motion Simulator:
    3DOF, DC motor
    Hi.

    Unlike OnLoad, I think that the following features should be handled in order to enjoy more realistic and cheerful enjoyment of off-road games such as 'Dirty Rally' when using Motion Simulator.

    The following video is in motion optimization, taking into account the expressions of dirt roads, hills, slopes, jumps, and landings.
    The delicate expression of motion seems to have the effect of suppressing motion sickness when using VR.

    • Like Like x 3
  2. BlazinH

    BlazinH Well-Known Member

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    Can you share some settings examples on how you believe they should be handled?
    Last edited: Nov 6, 2018
  3. charleskim

    charleskim New Member

    Joined:
    Apr 13, 2017
    Messages:
    3
    Location:
    korea
    Balance:
    134Coins
    Ratings:
    +4 / 0 / -0
    My Motion Simulator:
    3DOF, DC motor
    For example, you can check the point of a jump and landing during a game and then apply the information that the car glides to the heave and pitch.