1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question parts for 2dof 1:12 model building

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by tengukurama, Aug 30, 2017.

  1. tengukurama

    tengukurama New Member

    Joined:
    Aug 18, 2017
    Messages:
    5
    Location:
    taiwan
    Balance:
    77Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    I'm trying to build a 2dof little model for testing,
    now I have an UNO, a moto monster, 2 mg995(180 degree, not continous rotation one),
    there are the questions:
    do I have to get pots for 1:12 model? how about PSU?
    Is continuous rotation motor nessesary for a motion simulator? or 180 servos can do it too?
  2. MarkusB

    MarkusB Well-Known Member Gold Contributor

    Joined:
    Jun 30, 2015
    Messages:
    552
    Location:
    Germany
    Balance:
    4,213Coins
    Ratings:
    +596 / 2 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform
    • Like Like x 1
    • Agree Agree x 1
  3. tengukurama

    tengukurama New Member

    Joined:
    Aug 18, 2017
    Messages:
    5
    Location:
    taiwan
    Balance:
    77Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    so that called servo, i didnt know that,
    now i know what key word to use when googling. thanks for your answer!
  4. tengukurama

    tengukurama New Member

    Joined:
    Aug 18, 2017
    Messages:
    5
    Location:
    taiwan
    Balance:
    77Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    wiring done but it doesn't move.

    what did I do wrong plz?

    Attached Files:

  5. tengukurama

    tengukurama New Member

    Joined:
    Aug 18, 2017
    Messages:
    5
    Location:
    taiwan
    Balance:
    77Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    crap... now it moves but it moves wierd.

    is that normal?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    21,162
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    148,658Coins
    Ratings:
    +10,915 / 54 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    In your interface settings each entry should have the 'a' grouping, like this: <Axis1a>

    In your Axis Assignments the Dir box being checked orange or not determins which way an axis moves. Normally for 2dof one would be checked and one uncheced for roll. Surge is opposite of roll.
    • Like Like x 1
  7. Zed

    Zed VR Simming w/Reverb Gold Contributor

    Joined:
    Apr 4, 2017
    Messages:
    1,040
    Location:
    USA
    Balance:
    5,841Coins
    Ratings:
    +1,040 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    I don't know if this might be the issue but there have been a number of posts about odd movement that turn out to be because of the language setting.
    • Agree Agree x 2
    • Like Like x 1
  8. tengukurama

    tengukurama New Member

    Joined:
    Aug 18, 2017
    Messages:
    5
    Location:
    taiwan
    Balance:
    77Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    DC motor, Arduino, 6DOF
    I did nothing but it comes back to work again.
    but it's movement is wierd, seems not a correct way it should be,
    please tell me how to fix it.
  9. Zed

    Zed VR Simming w/Reverb Gold Contributor

    Joined:
    Apr 4, 2017
    Messages:
    1,040
    Location:
    USA
    Balance:
    5,841Coins
    Ratings:
    +1,040 / 4 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK
    • Like Like x 1