1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Physics of Racing Series

Discussion in 'Off Topic - All other stuff here' started by dhweizel, Sep 12, 2010.

  1. dhweizel

    dhweizel New Member

    Joined:
    Mar 16, 2010
    Messages:
    27
    Location:
    Buenos Aires, Argentina
    Balance:
    339Coins
    Ratings:
    +0 / 0 / -0
    I want to recommend to all the series of articles Physics of Racing by Brian Beckman, the guy knows one or two things about racing and more precisely about simulation of car racing. :yes:

    What is the PhORS?

    It is a series of articles about the physics of racing cars. It is decidedly slanted toward autocrossing (my favorite sport), but sidebars from other forms of racing appear when relevant. I start with the fundamentals (Newton's Laws, for example) and am slowly but surely building up complexity and covering more advanced topics. I cover all aspects of racing where physics applies, from driving to car setup to computer simulations. I am trying hard to make the articles useful and enjoyable for the non-technical reader who knows that physics is important for racing but needs some help understanding it. So, you don't have to be a physicist, engineer, etc. to understand the articles.

    Brian Beckman, physicist and programmer. Besides spending time innovating programming languages and tools, Brian spends time working on the mathematics behind real-time physics simulation. He worked on the math behind the tire physics of the popular racing game Forza as example.

    You can find the full list of articles at: http://phors.locost7.info/contents.htm

    At http://channel9.msdn.com/posts/Char...sics-in-Games-Real-Time-Simulation-Explained/ you can see an very interesting interview , 1 hour long, about the differences in the physics in a flight simulation and a car simulation. He explains why flight simulator came first than a true car racing simulator and a lot more.

    If you dont know about this articles I encourage you to take a look at the video and read the first articles , may be you can drive faster after the read.

    Regards,
  2. egoexpress

    egoexpress Active Member

    Joined:
    Dec 13, 2006
    Messages:
    3,839
    Location:
    Germany - Frankfurt/M
    Balance:
    421Coins
    Ratings:
    +10 / 1 / -0
    This is actually a very intersting interview with lots of insight in the problematic/complexity of race car simulations.

    I am looking forward to see some games with physics engines based on the rigsofrods simulation he refferenced.

    For those who didnt see the interview wirth Brian Beckman yet. He referrenced following video, where really complicated physics simulations with complex algorithms have been substituted by using simpler particle physics and pure computing power which we actually have today, and will have in the future.
    Though the sounds and textures are terrible, the physics simulation is really stunning.
    http://www.youtube.com/watch?v=TR9jqGv05H4
    http://rigsofrods.blogspot.com/

    However, its a pity that Beckman believes that seatmovers have to cost several hundreds of thousands of dollars, and have to be neccessarily operated by hydraulic actuators. Seems he hasn't heard about SCN5s or wiper motor operated simulators yet :)

    regards
  3. Frakk

    Frakk Active Member

    Joined:
    Apr 15, 2009
    Messages:
    1,144
    Balance:
    328Coins
    Ratings:
    +4 / 0 / -0
    Great articles and interview!

    This game reminds me of the BridgeBuilder2 game, maybe it uses the same physics engine.

    Yeah, I think Beckman should watch some of the videos in the X-Sim Videobar. :D
  4. dhweizel

    dhweizel New Member

    Joined:
    Mar 16, 2010
    Messages:
    27
    Location:
    Buenos Aires, Argentina
    Balance:
    339Coins
    Ratings:
    +0 / 0 / -0
    The interview was in 2007. Maybe someone should send a mail to him to show the x-sim work :)