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Probably the wrong forum...Xbox 360 Motion Project...

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by raceface32, Jun 18, 2011.

  1. raceface32

    raceface32 New Member

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    Hi All,

    Just registered because i have some ideas that i would like some expert opinions on! Basically i am madly into my racing games...on my Xbox 360! Before you write it off could you consider my thoughts below...

    I have a full force feedback steering wheel and pedal setup on a racing seat and frame. My 22 wide screen monitor and surround sound are all mounted to the frame as one unit.

    Basically i would like to make a motion platform for the Xbox. I guess there are issues with the software side of it, so i thought if i could some how take the data for the actuators from the pot's in the deals and the feedback system of the steering wheel...

    the for/aft movement could come from the pedals and the roll from the steering wheel feedback...

    Of course i have no idea what im talking about, but am very handy with fabrication and design, so with some help, i think this could be possible...!?
  2. bsft

    bsft

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    Hello and welcome.
    Refer to this link http://www.inventgeek.com/Projects/Forc ... page5.aspx , here they take the motor - potentiometer action directly from the wheel and pedals and transfer that to a motor controller. The motion you would get would be straight from the wheel, so if you turn the wheel a bit, the frame moves a bit.
    Not quite realistic motion , but better than nothing.
    We've had one member sort of use the screen action to get motion, refer to 2dof-wiper-motor-car-simulator-by-deriy-sato-t2405-30.html
    Once again, not very realistic, but possible.
    You can look at both options. I am not sure what motor controller to use though.
    Otherwise, this is the place to study up on building your own motion sim, be it computer controlled.
    Cheers, David.
  3. jyrki.j.koivisto

    jyrki.j.koivisto New Member

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    I'm not familiar with the XBox, but could you change the settings in Dirt games as well in XBox so it would export the game physics data over ethernet to a PC running X-Sim? This would ofcourse limit the number of games you would be able to play with your simulator on XBox to those games that directly export their data.
  4. bsft

    bsft

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    This, as far as I know has been tried. You would need to either write a program or find one that hacksdata from the ethernet cable from your console.
    No luck on this forum as far as I can find.
  5. BATMAN.

    BATMAN. New Member

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    Hi, I'm also new and I have been thinking about doing the same thing as a starting project. by using the signal from the xbox wheel or any force feedback wheel to start with then move a wiper motor. I have read the inventgeek doco and thats what Ill try and base it around but the first bit I don't understand is it looks like it goes from the motor on the wheel to a relay then to the winch. it said there was a diagram for it all but I can't find it. So does the make sence going through the relay and if so how is it that there two wires comming off the steering wheel but four go into the Relay. Like I said Im a newbie so Im only just starting the research and learning the basics.
  6. TDi Bourne2Die

    TDi Bourne2Die New Member

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    fellow xbox'er here... i dont have a clue about the tech aspect of motion sims... learning up on it here and simracingtv, after getting the idea of creating a cockpit. I have always wanted to build one sense my days of FSX.

    here is my question: could it be a matter of trying to appling a hardware solution to a software problem?

    what I mean is... for the xbox, the MS wheel and the fanatec ( I have a csr w/ elite peddles) work on PC and xbox ( fanatec also works on PS3)... would you be able to connect the wheel to the PC.... and emmulate the signals of the wheel... using the PC as passthough.

    wheel/peddle imput------>PC (though xsim or diy program)----emulate wheel signals though usb to xbox360
    xbox sends back wheel tenstion and rumble signal to PC----> out to wheel and to servo controler

    though more limited then PC sim.... xbox/ps3 use wheel tention and vibration to simulate tactile feel . tension on the motor increases as to turn the wheel more... the faster your going the harder the wheel pushes back... ie your rate of lean in the sim. for traction loss... set up to have drop distance... ie when the signal is null... ( the force feedback motor releases tention) the servo controler drops of on the side of current movement

    You can use the vibration signal to induce bumps to the servos. the signal form the peddlesand shifters could be used to determin the rate of forward/back movement. ie 1st... strong jolt back...... at each shift point a smaller bump... and the gear postioton to determin rate of lean to the back
    the same info to have coming for a pc game is coming form the xbox... pc just has it in digital whereas xbox/ps3 is already an anolog signal for you... xsim is translating the numbers for you...ie where as the xbox has already translated the games physics ito physical movement ( though the feedback motors...
  7. TDi Bourne2Die

    TDi Bourne2Die New Member

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    oh... for the PS3, I know you can get online and download themes and get on the web... couldnt you then just run a program on it to output those signals? cheater can do that to alter their games for bad uses... why could you do the same thing for better uses?
  8. bsft

    bsft

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    For a general motion sim that gets its feedback signals from the wheel and pedals, http://www.inventgeek.com/Projects/Forc ... page5.aspx .
    If you can find a way the hack the software signals from a console, you would be on your way. Others have found it too expensive and or difficult to do.
  9. TDi Bourne2Die

    TDi Bourne2Die New Member

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    The is a video on youtube by xboxworldch where they show Forza 4 being played with a motion sim, taken at on og the gaming shows. turn 10 also used a simulator setup at there release party. So it is possable...

    edit: one thing to note from the xboxworldch video is that they are using a fanatec CSR elite wheel.. which hasnt been available very long...

    on a diffrent note... has anyone with one of those triple head to head things tried using it on the xbox360 sense to new update... I noticed that they now have an option in the system settings that lets you set custume screen size..... X by Y
  10. bsft

    bsft

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    As far as I know, you may know more, you need a licence from the console makers and a program supplied by them to extract the data out of the game, then it can be fed into a motion sim. You may find that any motion sim with a console on it is usually a one or two off, built to promote the console and game shown. I believe that a console motion sim is upwards of $20,000 . But once again , I could be wrong.
  11. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    sorry to burst a bubble but its only possible with a dbox unit they paided the large ransom that mircosoft wants for hardware support.
    So if ya really want motion from the xbox/ps3 buy a dbox people. or follow the inventageeks idea, it does work sort off. Built one before finding this great site. :cheers: