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Project CARS - Patch 11.0 - HTC Vive support is here!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 13, 2016.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Project CARS - Patch 11.0 - HTC Vive support is here: http://steamcommunity.com/app/234630/discussions/0/357286119102691083/

    The next Project CARS patch is now live on Steam. This one brings a host of Virtual Reality improvements, and features full HTC Vive support. We support SteamVR's room customization option when using the HTC Vive, so whenever you're in the game menus, you'll see the SteamVR room in the background. This allows you to customize the look of the 3D space surrounding the menus via the SteamVR Workshop. We're looking forward to seeing all the creative Project CARS themed custom backgrounds that our fans come up with. :)

    We've also implemented the often-requested VR mouse support, Gaze control support, and the ability to seamlessly swap between them and use them along with Custom Controllers and Gamepads.

    Due to the extent of the Virtual Reality updates, we strongly recommend that you delete the configuration files that store the various settings. These are found in "\Users\<username>\Documents\Project CARS" and are the files with XML extension.

    Project CARS - PC Patch 11.0

    Virtual Reality
    * HTC Vive support
    * Gaze control implemented, providing hands-free interaction with the User Interface
    * Mouse pointer control in HMD view implemented
    * Photo mode is now fully functional
    * Depth of Field effects now work correctly
    * The game will now retain controller focus when the player removes the HMD
    * Improved rendering system for Crepuscular rays and Sun flares
    * Improved rendering of dirt and rain drops on Helmet visor
    * Improved the default seat position
    * Improved the default HUD position
    * Improved default camera settings to prevent the car tilting independently from the player at steep inclines
    * Fixed a refresh issue on the UI when returning from a race to the main menu

    Other
    * Nürburgring Combined
    - Fixed an issue where a pit stop operation would fail to initiate correctly, leaving the car stuck in the pits
    - Fixed the starting lights not working
    - Fixed an issue with the pit-in trigger potentially initiating when the player is on the main straight
    * Improved system for Opponent Labels
    * Added support for the Thrustmaster TMX ForceFeedback wheel
    * Fixed an issue with Fanatec wheels where at times it would cause dropped frames at the start of a race
    * Fixed an issue with Fanatec wheels where LEDs and pedal rumble motors failed to work after a disconnect/reconnect
    • Like Like x 1
  2. Blame73

    Blame73 Well-Known Member

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    Yeah, all of this! a great step forward
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    An early video review of the Vive with Project Cars:

    • Like Like x 4
  4. poman

    poman Active Member

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    Hi all, i was wondering if any of you had tried pcars with vive and motion, since the motion is real, how does it effect gameplay? does it reduce the motion sickness or discomfort? or increase it !!
    my friend @r3df0x said he read somewhere a while ago that you put the controller ON your moving rig and it cancel the motion inside the helmet's view or something like that.
    Tks
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    147,050Coins
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    +10,853 / 53 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    A good motion sim and motion profile will help reduce motion sickness as it adds reinforcing ques to help trick your brain. A poor sim and profile will do the opposite.

    Your friend has likely read my intended experiment with the Vive as a possible way to do motion cancellation, but so far I have not yet had the time to try it, as I am busy with other projects at the moment.
    • Informative Informative x 1
    Last edited: May 23, 2016