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vthinsel

Project Cars UDP Plugin - PC Version 2.1

Project Cars UDP plugin - PC version

  1. vthinsel

    vthinsel Well-Known Member

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    vthinsel submitted a new resource:

    Project Cars UDP Plugin - PC Version - Project Cars UDP plugin - PC version

    Read more about this resource...
    • Like Like x 2
  2. obobo

    obobo Active Member

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  3. vthinsel

    vthinsel Well-Known Member

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    This one uses UDP instead of shared memory. UDP is less likely to be broken after a game patch, among other advantages
    If you are happy with the one you have, stick to it. "If it works, dont break it" :)
    If you need GameDash values provided by mine, switch to mine :)
    • Like Like x 2
    • Informative Informative x 1
  4. obobo

    obobo Active Member

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    no need actually of game dash ... i'll stay on my actual !! but take a look on this
  5. Juan Pinto

    Juan Pinto New Member

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    Good work! I want to use it with Game Dash now!

    Thanks for your work
  6. SBDESIGN

    SBDESIGN some knowledge

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    im using oculus home version, when i patch it, it doesn't ask where, then states patch successful.
    I boot (this OH version) from steam.
    any ideas?
    Do you still have to make a txt file?
    cheers
    Last edited: Feb 27, 2017
  7. vthinsel

    vthinsel Well-Known Member

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    No. No more txt file needed. But you still need to activate UDP in the game settings and start the plugin
  8. SBDESIGN

    SBDESIGN some knowledge

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    Done this but no joy.
    Anyone got this working with Oculus Home version of Pcars?

    I haven't tried booting from oculus direct yet. I think I'll give that a go.
  9. vthinsel

    vthinsel Well-Known Member

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    You must make sure UDP data is sent to your PC once in race/pratcice. Several options to do that :
    - Use the VB_UDP_Receiver.exe file which is in the console version of the plugin (or attached to this post)
    - Use the python UDP receiver from here https://github.com/vthinsel/Python_UDP_Receiver
    - Use wireshark and check for data received on UDP port 5606

    If no traffic is received, check firewalls. In case several PCs are involved (project cars on a different PC than simtools), make sure they are on the same IP network, as project cars uses UDP broadcast which will not go through routing

    Attached Files:

    • Informative Informative x 1
  10. SBDESIGN

    SBDESIGN some knowledge

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    Not been on for while...
    very much appreciated, sounds right, im confident that will be the missing link!
  11. Radioproffi

    Radioproffi Active Member Gold Contributor

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    We are running into an issue. when two PCs are in same subnet and use UDP PCARs plugin SimTools on Both PCs are driven from PCARs game on First PC. So SimTools on both PCs are getting telemetry over UDP from one game instead of each other only from local games corresponding. Looks like UDP propagate all over LAN instead of localhost only . It is a nature of UDP?
    Looks like it is impossible to change port in PCARs and in plugin DLL.
    Last edited: Mar 31, 2018
  12. vthinsel

    vthinsel Well-Known Member

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    Hello,

    It is not due to UDP, but the way PCars sends data : it uses the broadcast destination IP so everyone gets the data.
    The solution is to filter based on source IP : on your PC you must block traffic from the unwanted instance of project cars. I guess windows firewall could do the job.
    • Informative Informative x 2